Borderlands 3 has finally dropped, bringing four new Vault Hunters to the table. Each one has three different skill trees which players can invest into as they wish, unlocking passive and active abilities to help you defeat enemies as you try and stop the Children of the Vault. Here are all skill trees in Borderlands 3.
All Skill Trees in Borderlands 3 (Zane, FL4K, Amara, Moze)
Zane the Operative Skill Trees in Borderlands 3
Zane has three skill trees in Borderlands 3. These are: Doubled Agent, Hitman, and Under Cover.
Doubled Agent Skill Tree
- Action Skill: Digi-Clone – Zane’s Clone stays put, but distracts and fires at enemies. He can also switch places with the Clone.
- Synchronicity – Whenever one or more of Zane’s action skills are active (i.e. Doppelbanger and Digital Distribution), he gains increased Gun Damage for each active action skill.
- Praemunitus – Zane and his Digi-Clone gain increased Magazine Size.
- Borrowed Time – Zane gains increased Action Skill Duration for every active Action Skill.
- Binary System – Whenever Zane trades places with his Clone, a Cryo Nova is triggered around them.
- Donnybrook – Kill Skill. Whenever Zane kills an enemy, he and his Clone receive increased Gun Damage and gain Health Regeneration for a brief period.
- Fractal Frags – The Digi-Clone throws a copy of Zane’s current grenade mod when it is first activated. It drops a free grenade if it’s killed.
- Duct Tape Mod – The first shot fired from Zane’s gun has a chance to fire a grenade as well. This skill has an 8-second cooldown period.
- Schadenfreude – Whenever the Digi-Clone takes damage, Zane’s shield is restored by a portion of that damage.
- Quick Breather – Zane’s shield starts recharging as soon as he swaps places with his Clone.
- Which One’s Real? – Enemies are more likely to target the Clone for four seconds after it’s summoned and after swapping places.
- Doppelbanger – When Zane’s Action Skill is terminated, the Clone explodes, dealing Splash Damage to nearby enemies.
- Pocket Full of Grenades – Zane gains Grenade Regeneration for eight seconds.
- Old-U – You need to press any action button during Fight for Your Life if Digi-Clone is active to destroy the clone and immediately gain a Second Wind with full health.
- Supersonic Man – Zane gains increased Movement Speed for each Active Skill whenever one or more of them are active.
- Digital Distribution – If Zane takes health damage while the Clone is active, 75 percent of that damage is shared to his Clone instead.
- Like a Ghost – Zane and his Digi-Clone gain a 2 percent chance to ignore bullets. This chance is increased for 8 seconds after activating an Action Skill.
- Boom. Enhance. – Whenever Zane summons his Digi-Clone, it consumes up to 3 grenades. For every grenade consumed, the Digi-Clone gains increased Gun Damage (20 percent), Max Health (81 percent), Fire Rate (5 percent), Reload Speed (31 percent), and Digi-Clone Duration (25 percent).
- Trick of Light – Zane deals Bonus Shock Damage to enemies that aren’t targeting him.
- Double Barrel – The Clone is equipped with a copy of Zane’s Current Weapon when activated. Swapping places with the Clone causes Zane and his Clone to gain an increase of 20 percent Gun Damage.
Hitman Skill Tree
- Action Skill: SNTNL – This automated drone continually flies through the environment and attacks enemies with its Machine Guns.
- Violent Speed – Zane gains 4 percent increased Movement Speed for 8 seconds.
- Cold Bore – Increases weapon swap speed. Next shot fired after swapping weapons deals bonus cryo damage.
- Violent Momentum – Zane’s gun damage is increased while moving. The quicker has moves, the greater the bonus.
- Winter’s Drone – Converts SNTNL’s primary weapons to Cryo Damage.
- Cool Hand – Zane gains increased Reload Speed. After killing an enemy, Zane’s Reload Speed is increased for a few seconds.
- Drone Delivery – SNTRY will occasionally drop a free grenade based on your current grenade mod while attacking enemies.
- Salvation – After killing an enemy, Zane’s weapons gain Life Steal for a few seconds.
- Bad Dose – SNTNL occasionally shoots out a beam of Radiation that weakens enemies and buffs Zane.
- Seein’ Red – Activating an Action Skill automatically activates all of Zane’s kill skills.
- Static Field – SNTNL emits a static field that sends a Shock beam to nearby enemies, draining their shields and replenishing Zane’s.
- Boomsday – SNTNL adds a rocket pod to its primary weapons, allowing it to shoot rockets as well as machine guns.
- Violent Violence – After killing an enemy, Zane gains increased Fire Rate for a few seconds.
- Playing Dirty – After killing an enemy, Zane’s next five shots all have a chance to fire an additional projectile.
- Almighty Ordnance – Hold down LB or RB (controller) while SNTNL is deployed to paint a target area. SNTNL fires a missile barrage at that area, and if an enemy is killed, Almighty Ordnance’s duration is reset. This can only be used once per Action Skill use.
- Good Misfortune – Killing an enemy increases Zane’s Action Skill Duration. This skill has diminishing returns.
- Death Follows Close – All of Zane’s kill skills gain increased effect and duration.
Under Cover Skill Tree
- Action Skill: Barrier – Drop a deployable Barrier that blocks incoming projectiles. Zane and his allies can shooter through the Barrier, dealing increased Gun Damage. Pressing LB or RB (controller) while Barrier is active picks up and holds the Barrier, but the size and bonuses are decreased.
- Adrenaline – Zane gains increased Action Skill Cooldown Rate. This bonus is based on the amount of shield he has. The more percent full, the greater the bonus.
- Hearty Stock – Zane gains increased Maximum Shield Capacity.
- Ready for Action – Zane gains improved Shield Recharge Rate and Shield Recharge Delay.
- Charged Relay – Whenever Zane or an ally touches the Barrier, they gain increased Movement Speed and Fire Rate for a few seconds.
- Brainfreeze – Whenever Zane scores a Critical Hit on an enemy, there’s a chance they will be Slowed.
- Stiff Upper Lip – Whenever Zane is damaged, he gains Damage Resistance against that damage type.
- Rise to the Occasion – Zane gains Health Regeneration. The lower his shield is, the higher the bonus. While Zane’s shields are full, he does not receive any health regeneration.
- Nanites or Some Shite – Zane and his allies gain Health Regeneration, increased Reload Speed, and greatly improved Shield Recharge Delay while near his Barrier. The lower their health, the more health is regenerated.
- Confident Competence – While Zane’s shields are active, he gains increased Gun Damage and Accuracy. This bonus is based on the amount of shields he has. The more percent full, the greater the bonus.
- All-rounder – Zane’s Barrier becomes a dome, covering all sides.
- Redistribution – Zane and allies near the Barrier gain increased Gun Damage for a few seconds after the Barrier takes damage.
- Really Expensive Jacket – Elemental damage over time effects applied to Zane have reduced duration.
- Best Served Cold – Whenever Zane kills an enemy, they create a Cryo Nova, dealing damage to all nearby enemies. This skill has a short cooldown.
- Futility Belt – Zane gains resistance to non-elemental damage. Kill Skill: All elemental damage Zane takes is converted to non-elemental damage.
- Deterrence Field – Enemies that touch the Barrier take Shock Damage and are staggered.
- Refreshment – Whenever Zane damages a frozen enemy with his weapon, he gains some of that damage back as health.
- Calm, Cool, Collected – Whenever Zane Freezes an enemy, his shield instantly begins recharging. If Zane’s shields are already full, he regenerates health for a few seconds. If Zane’s health is already full, his Action Skill Cooldowns and Durations are immediately reset.
- Nerves of Steel – Zane gains increasing Accuracy and Handling. The longer his shield is full, the greater the bonus.
- Distributed Denial – Zane’s barrier gains the effects of his currently equipped Shield Mod. Additionally, shield effects are applied to all allies near the barrier. Bonuses to Zane are reduced.
FL4K The Beastmaster Skill Trees in Borderlands 3
FL4K has three skill trees in Borderlands 3. These are Hunter, Stalker, and Master.
Hunter Skill Tree
- Action Skill: Rakk Attack! – FL4K sends forward 2 Rakk to dive-bomb enemies.
- Spiderant Centurion (Pet Skill) – FL4K is joined by a loyal Spiderant companion, which will cause FL4K to constantly regenerate health. Hold F to issue an Attack Command, which will cause the Spiderant to charge into enemies.
- Interplanetary Stalker – Hunter Kill Skill. Whenever FL4K kills an enemy, they gain a stack of Interplanetary Stalker. For each stack of Interplanetary Stalker, they gain a bonus to all damage dealt.
- Leave No Trace – When FL4K scores a Critical Hit, there is a chance for 1 ammo to be added to their magazine.
- Second Intention – Hunter Kill Skill. Whenever FL4K kills an enemy, they gain increased Reload Speed. This bonus is increased if FL4K scores a Critical Kill.
- Rakk Open A Cold One – Converts FL4K’s Rakk to Cryo damage.
- Hunter’s Eye – FL4K gains bonuses when fighting different types of enemies.
- Head Count – Whenever FL4K scores a Critical Hit, there is a chance their Action Skill Cooldown is reduced.
- Ambush Predator – While there are no enemies nearby, FL4K’s Weapon Handling and Critical Hit Damage are increased.
- Falconer’s Feast – When FL4K’s Rakk damage an enemy, a portion of FL4K’s health is restored.
- Two F4ng – FL4K has a chance to fire an extra projectile per shot.
- Spiderant Scorcher – FL4K’s Spiderant evolves into a Scorcher, occasionally dealing Incendiary Damage to all enemies nearby. While accompanied by the Scorcher, FL4K constantly regenerates health and gains Elemental Resistance.
- Flock ‘N Load – FL4K sends forward additional Rakk.
- Big Game – FL4K’s Hunter Skills become much more effective and have a longer duration.
- The Most Dangerous Game – Hunter Kill Skill. Whenever FL4K kills a Badass or stronger enemy, they gain increased Critical Hit Damage, Gun Damage, and Handling for a long time. Additionally, they receive a cash reward from the Intergalactic Bureau of Bounty Hunting.
- Spiderant Countess – FL4K’s Spiderant evolves into a Countess, which will cause FL4K to constantly regenerate health and gain Damage Reduction. When FL4K issues an Attack Command, the Countess will burrow underground and then emerge dealing Corrosive Damage in an area.
- Rakkcelerate – FL4K’s Rakk have increased Cooldown Rate, and gain an Additional Charge.
- Galactic Shadow – FL4K deals increased Critical Hit Damage, and enemies are less likely to attack them.
- Grim Harvest – FL4K gains increased Gun Damage and Action Skill Damage.
- Megavore – FL4K gains a chance to score a Critical Hit with weapons against any part of enemies.
Stalker Skill Tree
- Action Skill: Fade Away – FL4K cloaks, turning invisible. FL4K can fire 3 shots while cloaked, and each shot is automatically a Critical Hit. While cloaked, FL4K has increased Movement Speed and Health Regeneration.
- Jabber Sidekick (Pet Skill) – FL4K is joined by a loyal Jabber companion, armed with a Pistol. While accompanied by the Jabber, FL4K’s Movement Speed is increased. Hold F to issue an Attack Command, which will cause the Jabber to throw a Radiation Barrel at enemies.
- Self-Repairing System – FL4K’s Maximum Health is increased, and they constantly regenerate health.
- Sic ‘Em – Attack Command has lowered Cooldown and increased Damage.
- Furious Attack – Hunter Skill. After shooting an enemy, FL4K gains a stack of Furious Attack. For each stack of Furious Attack, FL4K’s Handling and Gun Damage are increased. Stacks decay after a few seconds.
- Guerillas In The Mist – Fade Away no longer ends after FL4K attacks, at the cost of Critical Hit Damage and Fade Away duration being reduced.
- Eager To Impress – Kill Skill. Whenever FL4K kills an enemy, Action Skill Cooldown Time is reduced. Whenever FL4K’s pet kills an enemy, Action Skill Cooldown Time is reduced even more and Attack Command’s cooldown is refreshed.
- All My BFF’s – Allies share a portion of FL4K’s total Health Regeneration. FL4K’s pet shares twice the amount of Health Regeneration.
- Overclocked – FL4K gains increased Fire Rate. FL4K gains even more Fire Rate after reloading.
- Not My Circus – After Fade Away ends, FL4K’s pet will Taunt, drawing the attention of all enemies in a huge radius. For a few seconds after Taunting, the pet gains powerful Damage Reduction.
- Lick The Wounds – When FL4K is in Fight For Your Life, their pet will attempt to revive them.
- Turn Tail And Run – While moving, FL4K constantly regenerates health and gains Damage Reduction. While still, FL4K gains Gun Damage and Fire Rate.
- Beefcake Jabber – FL4K’s Jabber evolves into a Beefcake, discarding its pistol and equipping a Shotgun. While accompanied by the Beefcake, FL4K gains increased Movement Speed and Maximum Health. When FL4K issues an Attack Command, the Beefcake will summon a melee weapon to deliver a powerful attack that knocks enemies back.
- Until You Are Dead – The Health Regeneration and Movement Speed of Fade Away persists for a short time after the skill has ended.
- The Fast And The Furryous – While above half health, FL4K’s Gun Damage and Movement Speed are increased.
- Hidden Machine – When an enemy has no target or is attacking a different target, FL4K deals increased damage against them.
- Gunslinger Jabber – FL4K’s Jabber upgrades his gear and equips an SMG. While accompanied by the Gunslinger, FL4K gains increased Movement Speed and Critical Hit Damage. When FL4K issues an Attack Command, the Gunslinger equips a Rocket Launcher to attack the target.
- Unblinking Eye – Successive hits on the same target increase FL4K’s Critical Damage per hit. Unblinking Eye resets every 3 hits.
- Rage And Recover – Kill Skill. After killing an enemy, FL4K and FL4K’s pet regenerate health for a few seconds.
- The Power Inside – FL4K and FL4K’s Pet gain increased Damage when FL4K activates an Action Skill. If FL4K is at full health, the increased Damage is doubled.
Master Skill Tree
- Action Skill: Gamma Burst – FL4K creates a Rift at a target location, teleporting their pet through the Rift and dealing Radiation Damage to nearby enemies. Additionally, FL4K’s pet becomes irradiated, growing in size and dealing bonus Radiation Damage when it attacks. Using Gamma Burst while FL4K’s Pet is downed or dead will revive the pet at the targeted location with 30% of its health, but will double Action Skill Cooldown Time.
- Guard Skag (Pet Skill) – FL4K is joined by a loyal Skag companion, which will increase FL4K’s Damage. Hold F to issue an Attack Command, which will cause the Skag to vomit acid onto enemies.
- Ferocity – FL4K’s Pet deals increased damage.
- Persistence Hunter – Increases FL4K’s Gun Damage and Action Skill Duration.
- Go For The Eyes! – When FL4K’s pet attacks an enemy, the first melee attack is an automatic Critical Hit that deals increased damage.
- Atomic Aroma – While Gamma Burst is active, FL4K’s pet is surrounded by a Radiation Aura, constantly damaging all nearby enemies.
- Who Rescued Who? – Whenever FL4K’s Pet deals damage, FL4K regenerates health for a few seconds. Whenever FL4K deals damage to an enemy, their Pet’s health is restored for a portion of the damage dealt.
- He Bites! – When FL4K’s pet takes damage, the pet returns some of that damage to the attacker.
- Frenzy – Hunter Skill. When FL4K’s pet deals damage, FL4K and their pet gain a stack of Frenzy. Each stack of Frenzy increases Damage. The stacks decay after a few seconds.
- Empathetic Rage – For the duration of Gamma Burst, Damage dealt by FL4K is increased.
- Psycho Head On A Stick – Hunter Kill Skill. Whenever FL4K kills an enemy, their Pet gains increased Movement Speed and Damage for a few seconds.
- Hive Mind – When FL4K takes damage, a portion of all damage they take is shared to their pet instead.
- Great Horned Skag – FL4K’s Skag evolves into a larger, Great Horned Skag which will increase FL4K’s Damage and Gun Damage. When FL4K issues an Attack Command, the Great Horned Skag will charge at enemies and knock them into the air.
- Endurance – When FL4K or FL4K’s Pet kills an enemy while Gamma Burst is active, the duration of Gamma Burst is extended and pet damage is increased. These effects can stack up to 5 times.
- Barbaric Yawp – Increases the power of Pet Bonuses granted to FL4K.
- Mutated Defenses – When FL4K’s pet is at low health, it gains Damage Reduction and regenerates health. This skill has a long cooldown.
- Eridian Skag – FL4K’s Skag evolves into an Eridian Skag, which will increase FL4K’s Damage and Fire Rate. When FL4K issues an Attack Command, their Eridian Skag pulls nearby enemies in by generating a Singularity.
- Burst Aid – After using Gamma Burst, the Rift remains for the duration of the skill. While standing near the Rift, FL4K and their allies rapidly Regenerate Health.
- Pack Tactics – All Damage dealt by FL4K and their Pet is increased. Additionally, the Maximum Health of both FL4K and their Pet is increased.
- Shared Spirit – While FL4K is at low health, a portion of all damage they take is shared to their pet instead.
- Dominance – Melee Override Skill. FL4K establishes dominance over an enemy, turning it into an ally for a short time. If the enemy is a Beast, the duration is doubled.
Amara the Siren Skill Trees in Borderlands 3
Amara has three skill trees in Borderlands 3. These are: Brawl, Mystical Assault, and Fist of the Element.
Brawl Skill Tree
- Action Skill: Phaseslam – Amara leaps into the air and slams the ground, dealing damage to all nearby enemies and knocking them up.
- One With Nature – Amara gains increased Max Health and Elemental Damage Resistance to her Action Skill Element.
- Personal Space – Amara’s weapon shots deal Bonus Damage based on the distance to her target. The closer the target, the greater the bonus.
- Clarity – Amara constantly regenerates health. The lower her health, the more powerful the regeneration.
- Root to Rise – Amara gains increased Max Health.
- Helping Hands – For a few seconds after using her Action Skill, Amara’s arms remain active and grant her Damage Reduction.
- Blight Tiger – Converts Amara’s Action Skill to Corrosive Damage.
- Arms Deal – Amara deals increased Splash Damage, and takes reduced Splash Damage.
- Fracture – Amara summons a handful of fists that erupt from the ground, dealing damage to enemies in front of Amara.
- Mindfulness – Whenever Amara takes damage, she gains a stack of Mindfulness. For every stack of Mindfulness, Amara gains improved Shield Regeneration Delay and Movement Speed. Stacks decay after a few seconds.
- Find Your Center – Amara gains increased Melee Damage.
- Vigor – Killing an enemy with Amara’s Action skill grants all allies increased Movement Speed for a few seconds. The effect stacks.
- Revelation – Amara’s Action Skill now creates a Nova when it damages enemies, dealing damage to all nearby enemies.
- Downfall – Amara leaps into the air and shoots an Elemental Beam below her briefly, followed by a Slam.
- Samsara – Whenever Amara deals damage to an enemy with her Action Skill, she adds a stack of Samsara. For every stack of Samsara, Amara gains increased Gun Damage and Health Regeneration for a few seconds. Stacks decay after a few seconds.
- Do Unto Others – Whenever an enemy damages Amara, she automatically throws an energy orb back at them, dealing Action Skill Elemental Damage. This skill has a short cooldown.
- Jab Cross – Whenever Amara deals melee damage to an enemy, she gains increased Action Skill Damage and increased Weapon Damage for a few seconds.
- Guardian Angel – When Amara enters Fight For Your Life, she immediately gains a Second Wind, restores her health, and creates an Action Skill Elemental Noval that knocks back nearby enemies. This skill has a long cooldown.
- Glamour – Enemies damaged by Amara’s Action Skill become confused and temporarily attack their allies. However, Action Skill Cooldown is increased. If Amara targets an enemy with Phasegrasp, enemies near the Grasped target are confused as well.
- Blitz – Melee Override. Press (RS) to make Amara dash a short distance forward and perform a special melee strike, dealing Elemental Melee Damage. If a Blitz melee attack kills an enemy, Blitz’s cooldown is immediately reset.
Mystical Assault Skill Tree
- Action Skill: Phasecast – Amara sends forward an Astral Projection of herself, dealing damage to everything in its path.
- Do Harm – Killing an enemy grants Amara a stack of Rush. Activating her action skill consumes all Rush stacks. For every stack of Rush consumed, Amara’s Action Skill Damage is temporarily increased.
- Fast Hand(s) – Amara’s Reload Speed, Weapon Swap Speed, and Mode Switch Speed are improved.
- Violent Tapestry – Applying an Elemental Effect grants Amara a stack of Rush. Activating her action skill consumes all Rush stacks. For every stack of Rush consumed, Amara’s Elemental Effect Chance is temporarily increased.
- Alacrity – Amara gains increased Reload Speed for every stack of Rush. After consuming Rush stacks, this bonus is increased for a few seconds.
- Transcend – Amara gains increased Accuracy and Critical Hit Bonus for a few seconds after activating her action skill.
- Restless – Amara gains increased Action Skill Cooldown Rate.
- Soul Sap – A portion of all damage dealt by Amara’s Action Skill is returned to her or a nearby ally as health.
- Reverberation – Astral Projection deals increased damage for every enemy it hits.
- Ascendant – All Action Skill Augments gain increased effects.
- Stillness of Mind – Enemies damaged by Amara’s action skill become phaselocked until they are damaged or the duration ends. However, Action Skill Cooldown is increased. If Amara targets an enemy with Phasegrasp, enemies near the Grasped target are phaselocked.
- Deliverance – Whenever Amara’s Astral Projection hits an enemy, it releases homing Elemental Projectiles that trigger her Action Skill Elemental Effect on enemies.
- From Rest – Amara gains improved Fire Rate and Charge Time.
- Laid Bare – Enemies take increased damage from all sources for a few seconds after being damaged by Amara’s action skill.
- Wrath – Amara gains increased Gun Damage. This effect is increased after she activates her action skill for a few seconds.
- Remnant – When Amara kills an enemy with a Gun or Action Skill, she creates a homing projectile that seeks out a new enemy dealing her Action Skill Elemental Damage. Any Overkill Damage is added to the projectile’s damage.
- Awakening – Amara’s Rush stacks gain increased effectiveness.
- Tandava – Amara sends forward an Astral Projection of herself. When it hits a target, it explodes, damaging all nearby enemies.
- Avatar – Amara’s action skill can be activated while it’s cooling down. The skill may only be used once per completed cooldown. Additionally, increases Amara’s Max Rush Stacks.
Fist of the Element Skill Tree
- Action Skill: Phasegrasp – Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. Some enemies are immune to being Grasped and instantly take damage instead.
- Anima – Amara’s Elemental Effects deal increased damage over time and have increased duration. Her Action Skill Elemental Effect deals further increased damage.
- Steady Hand(s) – Amara gains increased Weapon Handling and Accuracy.
- Infusion – Convert a portion of damage dealt by Amara’s weapons into her Action Skill Element.
- Tempest – Amara deals increased Elemental Damage. Shock Damage is further increased.
- Illuminated Fist – Amara gains increased Melee Damage and her Melee Damage is converted to her Action Skill Element.
- Wildfire – Whenever Amara applies an Elemental Effect to an enemy, it has a chance to spread to a nearby enemy.
- Soulfire – Converts Amara’s Action Skill to Fire Damage.
- The Eternal Fist – Amara summons a giant first that bursts from the ground and locks the targeted enemy in place for a few seconds. Whenever the Grasped enemy is killed, up to 3 new targets can be sought out and Grasped.
- Dread – Amara’s Gun Damage is increased for a few seconds after an enemy is Grasped. Whenever any player kills a Grasped enemy, their current weapon is instantly reloaded.
- Allure – Amara’s Action Skill creates singularities that pull in enemies.
- Indiscriminate – Amara’s bullets that damage enemies have a chance to ricochet and deal decreased damage to other nearby enemies. Ricochet Chance and damage are increased if the target is currently affected by Phasegrasp or Stillness of Mind.
- Deep Well – Amara gains increased Magazine Size with elemental weapons.
- Catharsis – Whenever Amara triggers an elemental effect on an enemy, when that enemy dies that enemy explodes, dealing her attuned element damage along with any other element that is currently inflicted upon the enemy. This skill has a short cooldown.
- Ties that Bind – Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. Enemies near the Grasped target are linked, and any damage dealt to a linked target is shared between all other linked targets.
- Fist Over Matter – Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. After Grasping the targeted enemy, large fists appear and constantly smash the area, dealing damage to nearby enemies.
- Sustainment – Amara gains Life Steal whenever she deals Elemental Damage with her weapon.
- Conflux – Whenever Amara applies an Elemental Effect to an enemy, she gains a chance to randomly Electrocute, Burn, or Melt that enemy.
- Forceful Expression – Amara’s guns deal Bonus Elemental Damage, based on her Action Skill Element.
Moze the Gunner Skill Trees in Borderlands 3
Moze has three different skill trees in Borderlands 3. These are: Shield of Retribution, Bottomless Mags, and Demolition Woman.
Shield of Retribution Skill Tree
- Action Skill: Railgun – The Railgun fires electrified high-velocity projectiles that deal Shock Damage.
- Selfless Vengeance – Whenever Moze reloads, she loses a small portion of her health and grants additional Fire Damage to her an her allies’ rounds for a few seconds.
- Security Bear – Iron Bear gains a bubble shield that reduces damage taken. The shield deactivates if it sustains too much damage, reactivating after a short cooldown.
- Armored Infantry – While Moze’s shields are active, she gains Damage Reduction and increased Gun Damage.
- Hell on Rails – Railgun now fires superheated rounds that deal Fire Damage, but have increased Fuel Drain per shot.
- Drowning in Brass – Kill Skill. Killing an enemy grants Moze a stack of Drowning in Brass. For each stack of Drowning in Brass, Moze’s Fire Rate is reduced but Weapon Damage is increased for both her and her allies.
- Thin Red Line – A portion of Moze’s health is removed and cannot be restored, but her Maximum Shield is increased by the same amount.
- Vladof Ingenuity – Moze’s Maximum Shield is increased and she gains resistance to Shock Damage.
- Bear Fist – The Bear Fist is a pneumatic-driven fist that deals massive damage to a single target at close range.
- Capacitive Armature – When Railgun hits an enemy, it chains to nearby enemies, dealing reduced Shock Damage to more targets.
- Full Can of Whoop-Ass – Entering Iron Bear causes Moze’s and her allies’ shields to immediately begin recharging at an increased Shield Recharge Rate.
- Experimental Munitions – Whenever Moze scores a Critical Hit, she deals bonus Fire Damage.
- Wild Swing – Whenever Bear Fist hits an enemy, it deals random Bonus Elemental Damage to that enemy and all enemies nearby.
- Corrosive Sabot Round – Railgun now fires a specialty round that deals reduced damage and explodes after a short delay. Railgun shots have reduced Fuel Drain and the Magazine Size is increased.
- Behind the Iron Curtain – Moze’s Shield Recharge Delay is reduced, and her Shield Recharge Rate is increased.
- Desperate Measures – Moze’s Gun Damage is increased depending on how low her health is. The lower her health, the greater the increase.
- Close the Distance – Instead of punching, Bear Fist now launches its fist forward and grabs enemies at greatly increased range, pulling them back to Iron Bear.
- Phalanx Doctrine – Kill Skill. After killing an enemy, Moze gains a stack of Phalanx Doctrine. For each stack of Phalanx Doctrine, Moze’s Maximum Shield and Gun Damage are increased. Each stack lasts 30 seconds. There is no stack limit.
- Force Feedback – Whenever Moze scores a Critical Kill, her shields immediately begin recharging.
- Shockhammer – Bear Fist is now capable of sustained and rapid fire, punching as long as the Fire Button is held. Additionally, Bear First has reduced Fuel Drain and deals Bonus Shock Damage with each hit.
- Tenacious Defense – Whenever Moze’s shield is fully depleted, she instantly restores a portion of her shield, and her Gun Damage is increased for a short time. This skill can only trigger after Moze’s shields have fully recharged.
Bottomless Mags Skill Tree
- Action Skill: Minigun – The Minigun is capable of sustained rapid fire. Firing for long periods causes the Minigun to overheat, rendering it inoperable for a few seconds.
- Cloud of Lead – Occasionally, Moze’s and Iron Bear’s shots will deal additional Fire Damage and won’s consume ammo.
- Dakka Bear – Adds a manned turret to the back of Iron Bear.
- Matched Set – Moze’s currently equipped weapon gains a stacking bonus to Magazine Size and Decreased Heat Per Shot for every piece of Equipped Gear that has a matching manufacturer.
- Let Off Some Steam – Minigun deals more damage as heat increases, and can by fired for longer before overheating.
- Stoke the Embers – Increases Moze and Iron Bear’s Fire Damage.
- Redistribution – After Moze scores a Critical Hit, she regenerates ammo for a few seconds.
- Scrappy – Increases Moze’s Handling. While moving, Moze’s Weapon Swap and Mode Switch Speed are increased.
- Salamander – The Salamander is a flamethrower that deals Fire Damage to enemies at close range. Though the Salamander has infinite ammo, it drains Fuel with use.
- General Winter – Minigun fires Cryo rounds, which reduce Heat Gain and Fuel Drain, but deal reduced damage.
- Rushin’ Offensive – Moze can sprint and shoot at the same time.
- Scorching RPM’s – Moze gains increased Fire Rate and Critical Hit Damage.
- Fuel Economy – Reduces Salamander’s Fuel Drain. Additionally, Iron Bear’s Movement Speed is increased after damaging an enemy with Salamander.
- Exploding Bullets – Minigun fires Explosive Rounds that deal increased Splash Damage but its Fire Rate is decreased.
- The Iron Bank – Increases Moze’s Magazine Size.
- Specialist Bear – Equipping two of the same Weapons on Iron Bear increases the damage they deal.
- Chemical Warfare – Salamander now deals Corrosive Damage. Additionally, Salamander’s Melt Damage is increased.
- Same for the Road – Moze gains infinite ammo for a few seconds after exiting Iron Bear.
- “Click, Click…” – Moze gains increased Gun Damage as her magazine empties. The less ammo there is remaining, the greater the increase.
- Molten Roar – The Salamander burst-fires 3 projectiles with increased Fuel Drain, the first of which leaves a large Fire area.
- Forge – Moze constantly regenerates ammo for her currently equipped weapon.
Demolition Woman Skill Tree
- Action Skill: V-35 Grenade Launcher – The V-35 is a semi-automatic grenade launcher. Its grenades are not affected by Moze’s equipped grenade mod.
- Fire in the Skag Den – Whenever Moze deals Splash Damage, she deals bonus Fire Damage.
- Deadlines – Firing Iron Bear Weapons drains less Fuel. Killing an enemy while Iron Bear is active increases Fuel. This skill has diminishing returns.
- Grizzled – Kill Skill. Killing an enemy reduces Moze’s remaining Action Skill Cooldown Time. This skill has diminishing returns.
- Shaped Charge – Direct hits with the V-35 deal increased damage.
- Means of Destruction – Whenever Moze deals Splash Damage, there is a chance to add ammo to her currently equipped weapon’s magazine with a smaller chance to return a grenade.
- Torgue Cross-Promotion – All Splash Damage dealt by Moze has a change to double in size.
- Stainless Steel Bear – Iron Bear gains additional armor and increased Maximum Fuel.
- Vanquisher Rocket Pod – The Vanquisher Rocket Pod is a rocket launcher capable of rapid-firing volleys of unguided explosive rockets.
- Musical Chairs – Occasionally, the V-35 fires a Singularity Grenade that pulls in nearby enemies before exploding.
- Pull the Holy Pin – Moze’s grenades have a chance to score a Critical Hit, dealing greatly increased damage.
- Auto Bear – After Moze exits Iron Bear, it will remain deployed in place for a short time. While Auto Bear remains active, it will target and attack nearby enemies until its duration ends, then it will charge at an enemy and self-destruct.
- Active Tracking – The Vanquisher Rocket Pod now fires homing rockets and has increased Reload Speed. Hold down Fire Button and aim at enemies to designate up to 6 targets. Releasing Fire Button launches a volley of homing rockets at the designated targets.
- Lock and Speedload – The V-35’s Reload Speed is greatly increased and it now fires a 5-round burst.
- Vampyr – Whenever Moze damages an enemy with a grenade, for every enemy hit, she restores a portion of her missing health.
- Why Can’t I Carry All These Grenades – Increase Moze’s grenade carrying capacity.
- Target Softening – The Vanquisher Rocket Pod deals greatly reduced damage per rocket, but fires in a 6-rocket spread. Additionally, enemies hit by Vanquisher Rocket Pot rockets take increased damage from all sources.
- To the Last – Moze gains the ability to throw grenades while in Fight For Your Life. If she threw a grenade before gaining Second Wind, a grenade is refunded.
- Explosive Punctuation – When Moze deals Splash Damage, her Action Skill Cooldown Rate is briefly increased.
- Hammerdown Protocol – Instead of a volley of conventional rockets, the Vanquisher Rocket Pod launches a single rocket with a nuclear warhead, dealing massive Radiation damage.
- Short Fuse – Whenever Moze deals Gun Damage, there is a change of a secondary explosion centered on the target.
There you have all four Vault Hunters’ skill trees in Borderlands 3. For more tips, tricks, and guides, be sure to check out our ever-expanding guide wiki.
Published: Sep 13, 2019 01:32 pm