Star Wars: Battlefront 3 (and 4)
There’s no sugarcoating it: Disney’s decision to give EA the exclusive rights to develop and publish Star Wars games has backfired. After several years, all EA has released is some mobile games and two mediocre FPS games, one of which (temporarily) replaced progression and fun with loot boxes and tedium.
Who wouldn’t want to play the Battlefront games that should have been produced by Free Radical Design?
The original Star Wars: Battlefront 2 is, beyond a shadow of a doubt, superior to EA’s Star Wars Battlefront 2. No microtransactions, just furious Rebels vs. Storm Troopers/Clone Troopers vs. Separatist Droids combat that puts the war in Star Wars.
Battlefront 3 would have been more of the superior same, but when Battlefront 3 got the ax, so did Battlefront 4, a game that would have taken place in a galaxy so far away it’s in a mirror universe.
Free Radical Design had quite the experience in store for Star Wars: Battlefront 4. The game never exited the design phase, but its concept art is beyond promising. A Darth Vader who killed Palpatine, became emperor and ruled the galaxy with Obi-Wan Kenobi as his general and Luke Skywalker as his apprentice.
A Count Dooku, Asajj Ventress, and Darth Maul who abandon their Sith ways to join the Jedi. An evil Mace Windu with a dark purple lightsaber. And, most important of all, not a single loot box in sight.