Division 2: How to Get Perks & What They All Do

The Division 2 How to Get Perks & What They All Do

How to Get Perks & What They All Do in The Division 2

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Perks are an essential asset to every Division agent out in the field. Here’s how to get perks and what they all do in The Division 2.

As you make your way through Washington D.C., you’ll earn SHD tech. Serving as the game’s perk points, SHD Tech allows you to unlock more perks and here’s how.

How to Get Perks

SHD Tech can be gathered by playing SHD Tech missions, leveling up and looting SHD tech locations. Once you’ve gathered enough, go to the Quartermaster.

Speak with them and you’ll be presented with a screen of perks you can unlock. The amount of SHD Tech you have will determine which perks you are able to unlock.The Division 2 How to Get Perks & What They All Do

When you’ve got enough SHD Tech to unlock the perk you want, select it and it will be added to your agent’s roster of perks. Before selecting a perk, though, you might want to brush up on what each perk can do for you.

What They All Do

Below is a table featuring all of the perks in The Division 2 and what each perk does. Any perk name with a dash (-) before it means that in order to unlock that perk, you must first unlock the perk above it in the table.

 Perk Name  Perk Description
 Weapon Slot  A second weapon can be equipped, for a total of 2 primary weapons and 1 secondary weapon equipped at all times
Restock 1: Armor Kits Restocking when entering a safe space refills all Armor Kits
-Restock 2: Grenades Restocking when enntering a safe space refills all grenades
 Field Proficiency Cache 50% chance for a bonus item to drop when opening a field proficiency cache
Armor Kit 1  You can now carry 1 more armor kit for a total of 4
-Armor Kit 2  You can now carry 1 more armor kit for a total of 5
-Armor Kit 3 You can now carry 1 more armor kit for a total of 6
Grenades 1 You can now carry 1 more grenade
-Grenades 2 You can now carry an additional grenade
-Grenades 3 You can now carry an additional grenade
Inventory 1  Inventory capacity increased by 10 slots
-Inventory 2 Inventory capacity increased by 20 slots
-Inventory 3 Inventory capacity increased by 30 slots
Stash 1 Increases stash storage capacity by 20
-Stash 2 Increases stash storage capacity by 30
-Stash 3 Increases stash storage capacity by 50
Headshot Accolade Headshot kills award an XP bonus
-Multi-Kill Accolade Killing multiple enemies at the same time awards an XP bonus
-Weakpoints Accolade Kills triggered by destroying weakpoints awards an XP bonus
-Tactical Kill Accolade Kills triggered by destroying environment objects awards an XP bonus
-Survivor Not dying for a long amount of time, solo or in a group, will award increasing XP bonuses
Detection 1 Donating enough resources to the control points activates better detection of loot containers in a 20m radius for 10 min
-Detection 2 Donating enough resources to the control points activates better detection of hostiles in a 20m radius for 10 min
Crafting Materials 1 Material storage capacity increased to 100
-Crafting Materials 2 Material storage capacity increased to 250
-Crafting Materials 3 Material storage capacity increased to 500
Magazine 1 Awards: Tactical small pouch magazine; fits any belt-fed weapon
-Magazine 2 Awards: Balanced spring 5.56 magazine; fits 5.56 assault-style weapons
-Magazine 3 Awards: Precision 7.62 magazines; fits 7.62 assault-style weapons
-Magazine 4 Awards: Field pistol magazine; fits sidearms
Muzzle 1 Awards: Loud vent brake 5.56 muzzle; fits 5.56 caliber muzzles
-Muzzle 2 Awards: Compensator 7.62; fits 7.62 caliber muzzle
-Muzzle 3 Awards: Small suppressor 9mm muzzle; fits 9mm caliber puzzle
-Muzzle 4 Awards: Osprey 45 suppressor; fits .45 caliber muzzles
Optics 1 Awards: T2 Micro red dot sight; fits short and long top rails
-Optics 2 Awards: ACOG Scope (4x); fits long rails
Grip 1 Awards: Short grip underbarrel attachment; fits long rails
-Grip 2 Awards: Compact coupled small laser pointers; fits non-rail couplings
Deconstruction 1 Deconstruction can yield extra crafting materials
-Deconstruction 2 Chance for a rare material to be awarded when deconstructing
Resources 1 The resource inventory can now carry 50 more food, water and components
-Resources 2 The resource inventory can now carry an additional 50 food, water and components
-Resources 3 The resources inventory can now carry an additional (again) 50 food, water and components
Hard Bounties Get access to 1 Hard Difficulty bounty per day
-Challenge Bounties Get Access to 1 Challenging Difficulty bounty per day
Loadouts 1 A new equipment loadout can now be created in inventory for a total of 4
-Loadouts 2 A new equipment loadout can now be created in inventory for a total of 5
-Loadouts 3 A new equipment loadout can now be created in inventory for a total of 6
Signature Weapon Ammo Increases the amount of signature weapon ammo dropped

That’s it for how to get perks in The Division 2 and what they all do.

For more information, be sure to check out our Division 2 Guide Wiki. There, you’ll find tips, tricks, walkthroughs and more to help you take back Washington D.C. Stick to Twinfinite for news, previews, reviews, op-eds, features and guides for all of your other favorite games too.


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Wesley LeBlanc
Wesley LeBlanc is a graduate of the University of North Florida with a Bachelor's Degree in Multimedia Journalism. He has a passion for entertainment and the industry surrounding it. He's either playing video games or writing about them. When he isn't doing that, he's reading about them. Get a life, right? Wesley wrote for Twinfinite between 2018 and 2019 covering everything from the smallest indies up to the largest AAA blockbuster releases.