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Division 2: How to Get Perks & What They All Do

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Division 2: How to Get Perks & What They All Do

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How to Get Perks & What They All Do in The Division 2

Perks are an essential asset to every Division agent out in the field. Here’s how to get perks and what they all do in The Division 2.

As you make your way through Washington D.C., you’ll earn SHD tech. Serving as the game’s perk points, SHD Tech allows you to unlock more perks and here’s how.

How to Get Perks

SHD Tech can be gathered by playing SHD Tech missions, leveling up and looting SHD tech locations. Once you’ve gathered enough, go to the Quartermaster.

Speak with them and you’ll be presented with a screen of perks you can unlock. The amount of SHD Tech you have will determine which perks you are able to unlock.

The Division 2 How to Get Perks & What They All Do

When you’ve got enough SHD Tech to unlock the perk you want, select it and it will be added to your agent’s roster of perks. Before selecting a perk, though, you might want to brush up on what each perk can do for you.

What They All Do

Below is a table featuring all of the perks in The Division 2 and what each perk does. Any perk name with a dash (-) before it means that in order to unlock that perk, you must first unlock the perk above it in the table.

 Perk Name Perk Description
 Weapon Slot A second weapon can be equipped, for a total of 2 primary weapons and 1 secondary weapon equipped at all times
Restock 1: Armor KitsRestocking when entering a safe space refills all Armor Kits
-Restock 2: GrenadesRestocking when enntering a safe space refills all grenades
 Field Proficiency Cache50% chance for a bonus item to drop when opening a field proficiency cache
Armor Kit 1 You can now carry 1 more armor kit for a total of 4
-Armor Kit 2 You can now carry 1 more armor kit for a total of 5
-Armor Kit 3You can now carry 1 more armor kit for a total of 6
Grenades 1You can now carry 1 more grenade
-Grenades 2You can now carry an additional grenade
-Grenades 3You can now carry an additional grenade
Inventory 1 Inventory capacity increased by 10 slots
-Inventory 2Inventory capacity increased by 20 slots
-Inventory 3Inventory capacity increased by 30 slots
Stash 1Increases stash storage capacity by 20
-Stash 2Increases stash storage capacity by 30
-Stash 3Increases stash storage capacity by 50
Headshot AccoladeHeadshot kills award an XP bonus
-Multi-Kill AccoladeKilling multiple enemies at the same time awards an XP bonus
-Weakpoints AccoladeKills triggered by destroying weakpoints awards an XP bonus
-Tactical Kill AccoladeKills triggered by destroying environment objects awards an XP bonus
-SurvivorNot dying for a long amount of time, solo or in a group, will award increasing XP bonuses
Detection 1Donating enough resources to the control points activates better detection of loot containers in a 20m radius for 10 min
-Detection 2Donating enough resources to the control points activates better detection of hostiles in a 20m radius for 10 min
Crafting Materials 1Material storage capacity increased to 100
-Crafting Materials 2Material storage capacity increased to 250
-Crafting Materials 3Material storage capacity increased to 500
Magazine 1Awards: Tactical small pouch magazine; fits any belt-fed weapon
-Magazine 2Awards: Balanced spring 5.56 magazine; fits 5.56 assault-style weapons
-Magazine 3Awards: Precision 7.62 magazines; fits 7.62 assault-style weapons
-Magazine 4Awards: Field pistol magazine; fits sidearms
Muzzle 1Awards: Loud vent brake 5.56 muzzle; fits 5.56 caliber muzzles
-Muzzle 2Awards: Compensator 7.62; fits 7.62 caliber muzzle
-Muzzle 3Awards: Small suppressor 9mm muzzle; fits 9mm caliber puzzle
-Muzzle 4Awards: Osprey 45 suppressor; fits .45 caliber muzzles
Optics 1Awards: T2 Micro red dot sight; fits short and long top rails
-Optics 2Awards: ACOG Scope (4x); fits long rails
Grip 1Awards: Short grip underbarrel attachment; fits long rails
-Grip 2Awards: Compact coupled small laser pointers; fits non-rail couplings
Deconstruction 1Deconstruction can yield extra crafting materials
-Deconstruction 2Chance for a rare material to be awarded when deconstructing
Resources 1The resource inventory can now carry 50 more food, water and components
-Resources 2The resource inventory can now carry an additional 50 food, water and components
-Resources 3The resources inventory can now carry an additional (again) 50 food, water and components
Hard BountiesGet access to 1 Hard Difficulty bounty per day
-Challenge BountiesGet Access to 1 Challenging Difficulty bounty per day
Loadouts 1A new equipment loadout can now be created in inventory for a total of 4
-Loadouts 2A new equipment loadout can now be created in inventory for a total of 5
-Loadouts 3A new equipment loadout can now be created in inventory for a total of 6
Signature Weapon AmmoIncreases the amount of signature weapon ammo dropped

That’s it for how to get perks in The Division 2 and what they all do.

For more information, be sure to check out our Division 2 Guide Wiki. There, you’ll find tips, tricks, walkthroughs and more to help you take back Washington D.C. Stick to Twinfinite for news, previews, reviews, op-eds, features and guides for all of your other favorite games too.

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