How to Get Perks & What They All Do in The Division 2
Perks are an essential asset to every Division agent out in the field. Here’s how to get perks and what they all do in The Division 2.
As you make your way through Washington D.C., you’ll earn SHD tech. Serving as the game’s perk points, SHD Tech allows you to unlock more perks and here’s how.
How to Get Perks
SHD Tech can be gathered by playing SHD Tech missions, leveling up and looting SHD tech locations. Once you’ve gathered enough, go to the Quartermaster.
Speak with them and you’ll be presented with a screen of perks you can unlock. The amount of SHD Tech you have will determine which perks you are able to unlock.
When you’ve got enough SHD Tech to unlock the perk you want, select it and it will be added to your agent’s roster of perks. Before selecting a perk, though, you might want to brush up on what each perk can do for you.
What They All Do
Below is a table featuring all of the perks in The Division 2 and what each perk does. Any perk name with a dash (-) before it means that in order to unlock that perk, you must first unlock the perk above it in the table.
|Perk Name||Perk Description|
|Weapon Slot||A second weapon can be equipped, for a total of 2 primary weapons and 1 secondary weapon equipped at all times|
|Restock 1: Armor Kits||Restocking when entering a safe space refills all Armor Kits|
|-Restock 2: Grenades||Restocking when enntering a safe space refills all grenades|
|Field Proficiency Cache||50% chance for a bonus item to drop when opening a field proficiency cache|
|Armor Kit 1||You can now carry 1 more armor kit for a total of 4|
|-Armor Kit 2||You can now carry 1 more armor kit for a total of 5|
|-Armor Kit 3||You can now carry 1 more armor kit for a total of 6|
|Grenades 1||You can now carry 1 more grenade|
|-Grenades 2||You can now carry an additional grenade|
|-Grenades 3||You can now carry an additional grenade|
|Inventory 1||Inventory capacity increased by 10 slots|
|-Inventory 2||Inventory capacity increased by 20 slots|
|-Inventory 3||Inventory capacity increased by 30 slots|
|Stash 1||Increases stash storage capacity by 20|
|-Stash 2||Increases stash storage capacity by 30|
|-Stash 3||Increases stash storage capacity by 50|
|Headshot Accolade||Headshot kills award an XP bonus|
|-Multi-Kill Accolade||Killing multiple enemies at the same time awards an XP bonus|
|-Weakpoints Accolade||Kills triggered by destroying weakpoints awards an XP bonus|
|-Tactical Kill Accolade||Kills triggered by destroying environment objects awards an XP bonus|
|-Survivor||Not dying for a long amount of time, solo or in a group, will award increasing XP bonuses|
|Detection 1||Donating enough resources to the control points activates better detection of loot containers in a 20m radius for 10 min|
|-Detection 2||Donating enough resources to the control points activates better detection of hostiles in a 20m radius for 10 min|
|Crafting Materials 1||Material storage capacity increased to 100|
|-Crafting Materials 2||Material storage capacity increased to 250|
|-Crafting Materials 3||Material storage capacity increased to 500|
|Magazine 1||Awards: Tactical small pouch magazine; fits any belt-fed weapon|
|-Magazine 2||Awards: Balanced spring 5.56 magazine; fits 5.56 assault-style weapons|
|-Magazine 3||Awards: Precision 7.62 magazines; fits 7.62 assault-style weapons|
|-Magazine 4||Awards: Field pistol magazine; fits sidearms|
|Muzzle 1||Awards: Loud vent brake 5.56 muzzle; fits 5.56 caliber muzzles|
|-Muzzle 2||Awards: Compensator 7.62; fits 7.62 caliber muzzle|
|-Muzzle 3||Awards: Small suppressor 9mm muzzle; fits 9mm caliber puzzle|
|-Muzzle 4||Awards: Osprey 45 suppressor; fits .45 caliber muzzles|
|Optics 1||Awards: T2 Micro red dot sight; fits short and long top rails|
|-Optics 2||Awards: ACOG Scope (4x); fits long rails|
|Grip 1||Awards: Short grip underbarrel attachment; fits long rails|
|-Grip 2||Awards: Compact coupled small laser pointers; fits non-rail couplings|
|Deconstruction 1||Deconstruction can yield extra crafting materials|
|-Deconstruction 2||Chance for a rare material to be awarded when deconstructing|
|Resources 1||The resource inventory can now carry 50 more food, water and components|
|-Resources 2||The resource inventory can now carry an additional 50 food, water and components|
|-Resources 3||The resources inventory can now carry an additional (again) 50 food, water and components|
|Hard Bounties||Get access to 1 Hard Difficulty bounty per day|
|-Challenge Bounties||Get Access to 1 Challenging Difficulty bounty per day|
|Loadouts 1||A new equipment loadout can now be created in inventory for a total of 4|
|-Loadouts 2||A new equipment loadout can now be created in inventory for a total of 5|
|-Loadouts 3||A new equipment loadout can now be created in inventory for a total of 6|
|Signature Weapon Ammo||Increases the amount of signature weapon ammo dropped|
That’s it for how to get perks in The Division 2 and what they all do.
For more information, be sure to check out our Division 2 Guide Wiki. There, you’ll find tips, tricks, walkthroughs and more to help you take back Washington D.C. Stick to Twinfinite for news, previews, reviews, op-eds, features and guides for all of your other favorite games too.