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3 Deltarune Theories We Have After Playing the Game


3 Deltarune Theories We Have After Playing the Game

Undertale creator Toby Fox has just released a new game for free, titled Deltarune. From what we’ve played, it’s safe to say that this is going to be his follow-up to the popular indie game. That said, we still have a lot of questions after playing through it, and here are some secrets we’ve found, and theories we have about the new game.

Do be warned that we’ll be spoiling both Undertale and Deltarune, so you might want to avert your eyes if you haven’t played either game and want to go in fresh.

Deltarune Secrets and Theories

The Dark World Is a Dream

For the majority of your time in Deltarune, you’ll be exploring the Dark World, where the Darkeners dwell. This is kind of the game’s RPG land, where you’re fighting monsters while trying to make your way to the evil king and find a way back home.

However, the interesting thing about the Dark World is that it might not be a tangible place at all. After Kris and Susie return from the Dark World, they appear in the school’s supply closet once again. And if you look a bit closer, you’ll see a few familiar items scattered across the floor. There are playing cards, a chessboard —all items associated with set-pieces you’ve seen in Deltarune’s Dark World.

Not only that, when Toriel first wakes Kris up at the start of the game, you have the option to immediately jump back into bed and go to sleep. This lets you skip the beginning portion of the game and go straight to the Dark World, which lends further credibility to the theory that the Dark World is some sort of dream realm.

What does this mean? Who knows? But one thing’s for sure: the Dark World is not quite the same as the Underground we saw in Undertale. With Asriel’s presence in the Dark World, it could be some sort of realm he’s conjured up in an effort to make contact with Kris.

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