E3 2018 is officially over! Most of our editorial team made the trip to LA and before we left, we each picked our own personal best of shows based on what we either played, or saw on the show floor. In no particular order, and starting with senior editor Hayes Madsen, let’s run through all of the Twinfinite team’s personal best of shows from E3 2018.
Dragon Quest 11
Twinfinite’s Best of Show for E3 2018 – Hayes Madsen’s Picks
Super Smash Bros. Ultimate
Twinfinite’s Best of Show for E3 2018 – Hayes Madsen’s Picks
Senior Editor Hayes Madsen: “The scope of Smash Ultimate truly is staggering, and the demo showed me that the focus is definitely on keeping things moving and smoothing out everything. Most characters’ Final Smashes have been changed to happen quickly and make it easier to cause damage, instead of requiring you to play out some gimmick like before. Loading times, at least in the build I played, were exceptional. In terms of the game’s speed itself, it felt somewhere between Melee and Smash 4 on Wii U, and it played smooth as butter in every occasion I had a controller.
With all of the changes and additions, Smash Ultimate is clearly a game built from the ground-up and not simply some kind of port of the Wii U game. Getting my hands on the game showed me how much thought has gone into its development, and the myriad of items, characters, stages, and more reminded me of the many years I’ve spent playing Smash. It’s incredible to see everything culminate in this epic entry, and the game almost feels like some kind of ridiculous greatest hits album of Smash, with everything fans loved thrown together with something brand new.”
Kingdom Hearts III
Twinfinite’s Best of Show for E3 2018 – Hayes Madsen’s Picks
Senior Editor Hayes Madsen: “Kingdom Hearts III is easily among the most anticipated upcoming games, and as a fan of the series since the beginning I was anxious to get my hands on it. What I played left me impressed, and more excited for the series than I’ve been in years. My demo took me through two different sections, one that had me meeting Buzz, Woody, and the others in the world call Toy Box and the other that had me taking down the enormous Rock Titan in the Hercules world.
Jumping into Kingdom Hearts III’s combat was about as natural as things can get, and I found myself falling right into the rhythm almost immediately. This is Kingdom Hearts combat through and through, and fans should immediately recognize it. There are, however, a number of enhancements and changes. Magic spells function a little differently, summons each have their own unique mechanic, and the over-the-top Keyblade transformations add a ton of variety into the minute-to-minute combat. Even though I played a short snippet of the game, there was so much variety packed in, and that makes me optimistic for the future. It’s been a long time coming, but Kingdom Hearts III might just be worth the wait.”
Honorable Mention: Sekiro: Shadow’s Die Twice
Editor’s Note: Hayes noted that the reason he didn’t pick Sekiro: Shadows Die Twice is that he needed to see more to feel comfortable calling it his personal best of show. However, it did look quite impressive in his hands-off demo.