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sherlock holmes the devil's daughter

New Sherlock Holmes: The Devil’s Daughter Story Trailer Is Intense and Emotional

The trailer details Holmes' complex relationship with his daughter.
This article is over 8 years old and may contain outdated information

In a new Sherlock Holmes: The Devil’s Daughter story trailer, developer Frogwares Studio shares new details about the relationship between Holmes and his daughter Katelyn, and how it influences the game.

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Releasing on the PlayStation 4, Xbox One, and PC on Jun. 10, the game introduces Holmes’ daughter, Katelyn, whose involvement in the story changes the detective’s personality and relationships.

“We wanted him to be open to emotion,” said a representative for the Ukraine-based Frogwares Studio, Aurielle Ludot in a PlayStation blog post.  “A cold and ‘old school’ Holmes can work really well when it comes to playing a detective who is manipulative and unfeeling… [but] we needed a character who was a credible father.”

“But you can’t just modify one character – you need a balance. It’s not a matter of making cosmetic changes, but rather a fundamental change to the game itself.”

The game’s predecessor, Sherlock Holmes: Crimes and Punishments, was also developed by Frogwares Studio, who stressed that the core gameplay mechanics remain despite the push to a more personal story.

“[We aren’t] renounc[ing] the classic Sherlock Holmes fundamentals of conducting the investigation and uncovering the truth,” said Ludot. “The investigations, while still as complex, are darker and leave more room for emotion.”

In an effort to bring 21B Baker Street and the world around Holmes to life, Sherlock Holmes: The Devil’s Daughter is also more reactive. “The world around Holmes is now more than just a stage prop: it acts and reacts,” said Ludot.

What do you think of the trailer? Let us know in the comments below!

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Julian Rizzo-Smith
Julian was a freelance writer for Twinfinite who covered news stories from the latest in Pokemon GO, Overwatch, and the Final Fantasy series. Pretty much anything going on in the console space, or in VR was within Julian's wheelhouse.