Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
sea of stars

Sea of Stars Gets Lots of Gameplay Showing Moorlands on Sleeper Island

Today Sabotage Studio released an extensive video of its upcoming turn-based RPG Sea of Stars, showing off the Moorlands open-air dungeon.

Today Sabotage Studio released an extensive video of its upcoming turn-based RPG Sea of Stars.

Recommended Videos

The video provides an extensive look at the gameplay of the open-air dungeon called “Moorlands” on one of the islands included in the game’s archipelago setting, Sleeper Island. It was presented with a brief trailer yesterday.

The island is named after a giant monster asleep within its borders, kept slumbering by a melody created by the wind as it blows through tunnels in its terrain.

You can check it out below.

Sea of Stars will come to PC and consoles in 2022. If you want to see more, you can enjoy another trailershowcasing an animated cutscene, and one showing Mooncradle.

The game, which is a prequel set in the universe of the developer’s The Messenger, has been funded with a very successful Kickstarter campaign and will feature music by Yasunori Mitsuda.

“Sea of Stars is a turn-based RPG inspired by the classics. A prequel story set in The Messenger’s universe, it tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.

Promising the Sabotage touch in every system, Sea of Stars aims to modernize the classic RPG in terms of turn-based combat, storytelling, exploration and interactions with the environment, while still offering a hearty slice of nostalgia and good old, simple fun.”


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.