Saints Row’s 10-Year Legacy is One of Crazy, Chaos, and Power Fantasies

Saints own this year.
This article is over 7 years old and may contain outdated information

2016 has proven to be a very anniversary-filled year for gaming. Several franchises and consoles have hit milestones ranging from five years to decades. Deus Ex: Mankind Divided came out five years after Human Revolution did, right down to the exact day, Lara Croft’s adventures have reached 20 years, things like that. So it goes with Volition’s Saints Row franchise; not only has the open world series hit the decade milestone earlier this week, they’ll also be celebrating the five-year anniversary of the third game in the series this November.

Recommended Videos

Rockstar’s Grand Theft Auto series had a lot of copycats when its third entry rolled onto the scene in 2001. While the previous two entries were fun enough in their own right, GTA III took the series to new heights, giving players all the freedom they wanted in a 3D space. With that game’s success, clone after clone followed with the intention of getting in on a piece of the pie. Of course, for however many there were, few of them did anything new besides changing the setting. The best GTA clones are ones that have their own unique spin on Rockstar’s formula, and while it took time for Saints Row to get there, they eventually carved a unique identity for themselves with hard work, a lot of dildo bats, and a healthy dose of stupid.

deep silver

So what did the original Saints Row have to offer to separate it from GTA? To be honest, not a whole lot; its big claim to fame in 2006 was being on the Xbox 360 at a time when Rockstar’s last entry was still stuck on the Xbox and PS2, plus a sprinkling of multiplayer and customization. It was a GTA clone in every sense of the word, from the focus on gang culture and music choices to the goofy naming puns and clothing options. But that was enough for players because, at the time, there wasn’t anything like GTA to play on the then next gen consoles. When the sequel released in 2008, months after GTA 4 came in and swept the world away, the big question hovering around Saints 2 was what it could do to stand out and keep from being unfavorable compared to Rockstar’s title. While SR2 definitely succeeded in part due to its goofier approach compared to GTA 4’s more somber story (driving around town and spraying literal shit at people will never not be funny), it still couldn’t shake the “knockoff” moniker.

Every series has an entry where they go from “this is really good” to “oh my god, this is f-ing amazing,” and for Volition, that was with Saints Row: The Third in 2011. Again uncontested for the year as far as its distinguished competition is concerned, the game decided to be much more stupider, much sillier, and a hell of a lot more fun. It could sometimes lean a bit too hard on the stupid, like the bit where you corral zombies around town, or a mission where you shoot up a lab with a giant naked man to fight his clones, but it all mostly hung together with an interesting narrative thread.

With that game in particular, it’s always easy to pin down the part where it clicked in my head that I loved this entry: the mission “Party Time.” It’s simple as far as mission objectives go; you just go into a penthouse party and kill practically everyone inside. But it’s the way you do so that makes it memorable, jumping out the helicopter in time with Kanye West’s vocals start to his hit song “Power.” It infuses the mission with an infectious energy, and simply put, it’s just freaking awesome. There are plenty of other parts of that game that help it stick out, such as chainsawing a horde of wrestlers set to “You’re the Best Around,” becoming a sex doll and a toilet, or shooting up hooker assassins (they came highly recommended, okay?), but “Party Time” will always be the go-to memory of my time with the game. 

After a decade of playing these games, shooting people, punching people in the crotch, and getting rear-ended so hard I ragdoll to the other side of town, what really sticks in my mind for Saints Row are the character driven moments, particularly in the second pair of games. Like all open world games, there’s cute little dialogue fluff bits that you can listen to if you want, like an extended sequence where the Boss listens to a companion’s love for a TV show and eventually becomes genuinely interested in its lore. Or more famously, when you and your buddy Pierce sing “Lovin’ is What I Got” while driving around town. The cast of these games are all different shades of crazy, funny, and stupid (sometimes all three) that make them much more enjoyable and fun to hang around and be with than GTA 5’s band of self righteous assholes. Even if the intent was for Trevor, Michael, and Franklin to be unlikable, they’re still unlikable.

Saints-Row-IV-Re-Elected-Is-Coming-to-Xbox-One-and-PS4-in-January-2015

The last two GTA games have mostly been concerned with telling gripping crime dramas in the vein of Heat or Collateral. While it has garnered them acclaim, the tone didn’t always mesh well with some of the jokes it was throwing out. Saints Row has never really had that problem, since it started from the ground up with the concept of being silly. With that structure in place, it was only logical for future games to have things like participating in Japanese game shows or helping Rowdy Roddy Piper kick the crap out of Keith David in his nightmare. Even the more ridiculous and outlandish stuff like fighting a dominatrix or getting stuck in a text-based adventure doesn’t feel that out of place, when you truly think about it.

It also doesn’t hurt that this series feels like it truly is a story about you, the Boss. In some ways, it almost surpasses what Mass Effect was doing with Shepard; because you have the ability to straight up die in Mass Effect 2 and start with a completely new Shepard in the third game, there’s a bit of disconnect in terms of the story. But Volition’s series gives you the same character across all the games, even going so far as to let you import your Boss for the standalone Gat Out of Hell epilogue. To go along with that, your actions drive the world forward in its entirety instead of events being largely dictated by forces outside of your control. It’s the Boss’ fault that the Earth gets destroyed, that STAG comes to Steelport, for Ultor to gain such power in Stillwater, and so on.

Video games exist to enact power fantasies, and Saints Row understood this more than anyone. Even as it went from GTA clone to superhero sandbox over the course of four games, it never lost sight of its ultimate goal, which was to have some fun. This series is a mess with everything and the kitchen sink to be included, sure, but it’s a mess that knows how to have a good time and take a load off. Plus, you can’t really hate a game that lets you smack people with a giant, floppy dick while Kendrick Lamar plays.

It’s hard to imagine a series that could be any sillier than this, but given what’s been shown of Agents of Mayhem (where a big black guy shoots a harpoon gun and shouts “AHOY, MOTHERFUCKERS!”), it doesn’t look like Volition is creatively dry. Which is just as well, because the world needs series like Saints Row to remind us all of the joy in being stupid.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Justin Carter
Justin Carter
Justin was a former Staff Writer for Twinfinite between 2014 and 2017 who specialized in writing lists and covering news across the entire video games industry. Sometimes a writer, always a dork. When he isn't staring in front of a screen for hours, he's probably reading comics or eating Hot Pockets. So many of them.