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final fantasy vii remake, inside

Final Fantasy VII Remake Devs Talk Combat & Action in Third “Inside” Episode

This article is over 4 years old and may contain outdated information

Square Enix has published the third episode of its Inside Final Fantasy VII Remake video documentary series, and this time it details the creative processes behind the game’s action-RPG combat.

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Specifically, we hear from producer Yoshinori Kitase, battle director Teruki Endo, co-director of game design & programming Naoki Hamaguchi, and leader battle designers Kosuke Sakane and Tomotaka Shiroichi.

The team provides some fascinating insight on how they arrived at the idea to balance traditional ATB battle system mechanics with some more akin to a modern action game.

If you aren’t up to speed already with the options that Final Fantasy VII Remake gives you to adjust the game’s combat to your preference then all of that is explained, too.

You can check out the new episode for yourself below.

To watch a previous episode of the Inside series, here’s one on the origins of the game’s development.

For more on the game, you can enjoy the opening cutscene, the latest screenshots, the previous, spectacular trailer that revealed Red XIII, another large batch of screenshots, and the trailer from The Game Awards.

The Final Fantasy VII remake is set to be released for PS4 on April 10. However, those lucky enough to live down under may have received physical copies of the game already!


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Alex Gibson
Alex was a Senior Editor at Twinfinite and worked on the site between January 2017 and March 2023. He covered the ins and outs of Valorant extensively, and frequently provided expert insight into the esports scene and wider video games industry. He was a self-proclaimed history & meteorological expert, and knew about games too. Playing Games Since: 1991, Favorite Genres: RPG, Action
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