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Nioh: Which Clan You Should Pick

This article is over 7 years old and may contain outdated information

Which Clan You Should Pick – Nioh

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Clans are a feature in Nioh that tie into the multiplayer component, letting players join a samurai family and compete against others by trying to become the top ranking clan. You won’t be able to join a clan until you progress in the game a bit and unlock the Hidden Teahouse option on your world map, and you can see just how to do that here.

Joining a clan has quite a few benefits, as depending on which clan you join you’ll receive stat boosts. Additionally, battling Revenants in Nioh will earn you Glory, that you can exchange with merchants in the Hidden Teahouse. On top of this,  participating and earning Glory can net you exclusive rewards.

Deciding which clan to join is pretty much based on whichever stat boost or perk you want, in other words which one matches your playstyle best. Besides that, each clan is basically the same. There are two colors of clans, White and Red, with 19 houses falling under each color for a total of 38. Here are each of the clans in Nioh, and what bonuses they’ll give you once joined.

 

RED CLAN BENEFITS

Tokugawa  – 30% chance to prevent death as long as you aren’t in critical condition. Boosts Elixir when critical by 25%.

Shimazu – Close combat attack plus 5%. Ki Regeneration boosted by 30% when critical.

Toyotomi – Amrita and money earned from enemies boosted by 10%.

Satake – High Stance attack (strong attacks) boosted by 5%. Self and allies healed by 50 when an enemy is defeated.

Takeda – Close combat attack (critical enemy) boosted by 9%. Fire damage plus 10%.

Otani – Ally Amrita Gauge bonus plus 12%. Received elemental attack damage minus 5%.

Oda – Damage nullified (using living weapon) 10%. Enemy confusion extended by 18%.

Kato – Damage reduction (when attacking) by 10%. Earth damage plus 10%.

Mohri – Water (Bow) plus 10. Bow damage plus 5%.

Matsunaga – Kataku-dama and Horoku-dama damage plus 15%. Close combat attack (against strong enemies) plus 7%.

Mori – Elixir Burst plus 10%. Life Bonus (when in ally’s camp) plus 11%.

Li – Close Combat Attack (with Red Demon Armor) plus 2%. Toughness (with Red Demon Armor) plus 8%.

Kikkawa – Status Ailments Relieved when using an Elixir. Damage Reduction by 5% when an Elixir is used.

Saika – Wind (Gun) plus 10. Matchlock Damage plus 4%.

Shibata – Close combat attack (against Zero Ki enemy) plus 7%. Dash-attack Bonus plus 12.5%.

Yamanaka – Reduce status ailment duration by 10%. Dash Ki Usage (when critical) reduced by 12%.

Todo – Change to Life (Stamina) plus 5. Attack (with heavy armor) plus 2%.

Fukushima – High stance attack (with Spear) plus 5%. Bare-handed attack damage plus 70%.

Ashikaga – Human close combat attack (with Dual Swords) plus 4%. Increased mission rewards plus 5%. 

WHITE CLAN BONUSES

Maeda – Yokai close combat attack (with sword) plus 4%. Enemy defense lowered (Grappling) by 20%.

Shima – Close combat attack (against enemy with status) plus 10%. Proficiency bonus plus 10%.

Kobayakawa – Ki (with Kusarigama) plus 5%. Damage from behind plus 8%.

Chosokabe – Evasion-attack boost plus 12.5%. Familiarity bonus plus 10%.

Ishida – No Ki consumption (finished using Living Weapon) plus 5. Living Weapon attack enhancement plus 10%.

Akechi – Onmyo Magic power plus 40. Range bulls-eye (headshot) bonus plus 2.5

Tachibana – Lighting damage plus 12%. Ki reduction (during status ailments) by 5%.

Sanada – Close combat attack (with Jumonji spear) plus 5%. Close combat attack (when surrounded) plus 5%.

Kuroda – Close combat attack (with status ailment) plus 5%. Hand Cannon damage plus plus 3%.

Honda – Damage halved (with full life) 40% chance. Skill damage plus 7%.

Torii – No Ki consumption (when guarding) 10% chance.

Date – Durability of Living Weapon plus 100. Living Weapon duration plus 5.

Ryuzoji – Close combat attack (with axe) plus 5%. Break plus 5.

Fuma – Enemy blindness extended plus 40%. Wind damage plus 10%.

Furuta – Luck plus 4o. Silver Tongue plus 10%.

Naoe – Close combat attack (Purification) plus 12%. Reduced damage (enemies defeated) by 3%.

Murakami – Luck (with Pirate Armor) plus 10. Water damage plus 10%.

Ukita – Life recovery from Purification plus 40. Recurrent damage reduction plus 20%.

Some clans in Nioh may have better effects than others, but you’ll definitely want to look through and choose one that matches your style best. Picking the clan that corresponds to your chosen weapon is always a good choice. However, choosing something like “Toyotomi” to boost your money and Amrita can be a valid choice as well.

Which clan will you choose? Let us know in the comments below! For more help, tips, and walkthroughs on Nioh make sure to check out our wiki.

 

 

 


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Author
Image of Hayes Madsen
Hayes Madsen
A connoisseur of all things RPG related, and always looking for the artistic expression in gaming. His love of Gundam is only matched by his love of Pizza. Playing Games Since: 1991 Favorite Genres: RPGs, JRPGs, Strategy,