activate_all_traditions | Activates all Traditions. |
activate_ascension_perk [AP id] | Activates the specified Ascension Perk, pressing tab reveals all IDs. |
activate_gateways | Activates all gateways in the galaxy. |
activate_relic [relic id] | Activates the triumph effect of [relic id]. |
activate_tradition [tradition id] | Activates the specified Tradition, pressing tab reveals all IDs including tree adoption. |
add_anomaly [anomaly id] | Adds the specified anomaly to the selected celestial body, pressing tab reveals all IDs. |
add_intel [target] [amount] | Adds [amount] of intel towards [target], default 10. |
add_loyalty [target] [amount] | Adds [amount] of loyalty from [target], default 10. |
add_opinion [source] [target] [amount] | Increases the [source] empire’s Opinion of the [target] empire by [amount], default 40. |
add_pops [species id] [amount] | Creates [amount] of pops from [species id] on the selected celestial body, entering without ID reveals all species IDs. |
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add_relic [relic id] | Grants [relic id], pressing tab reveals all IDs and writing all instead of the ID grants all relics. |
add_ship [design name] | Creates a fleet with one ship of [design name], pressing tab reveals the NPC ship names. |
add_spynetwork_value [target] [amount] | Adds [amount] of infiltration progress on [target]. |
add_time [unit] [amount] | Adds [amount] of [unit] time, valid units are days, months and years. |
add_trait_leader [leader id] [trait id] | Adds [trait id] to [leader id], entering only the leader ID reveals all trait IDs for that class, opposite traits cannot be added. |
add_trait_species [species id] [trait id] | Adds [trait id] to [species id]. |
advance_council_agenda [amount] | Adds [amount] of progress to the council agenda, entering without an amount readies the agenda for launch. |
ai | Toggles the AI on or off. |
alloys [amount] | Adds [amount] of Alloys, default 5000. |
annex [target] | Takes control of all worlds and starbases of target. |
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break_fleet_contract | Returns the selected leased fleet to its original owner. |
build_pops [amount] | Assembles [amount] of pops to the selected celestial body, requires a currently assembling species. |
cash [amount] | Adds [amount] of Energy Credits, defaults 5000. |
colonize [colonizer pop id] | Starts the colonization process of the selected celestial body using a copy of the pop with the ID given. |
communications | Establishes communications with all empires and enclaves and the Shroud. |
contact | Starts first contact with all empires. |
create_megastructure [megastructure id] | Creates a Megastructure in the current system, pressing tab reveals the IDs. |
create_navy [amount] | Creates a fleet using your most recent designs that uses [amount] percentage of Naval Capacity, 1 means 100%. |
damage [amount] | All ships in the selected fleet take [amount] hull damage. |
debug_nomen | Toggles AI empires always refusing player proposals. |
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debug_yesmen | Toggles AI empires always agreeing to player proposals. |
effect add_building = [building id] | Adds [building id] to the selected celestial body. |
effect add_deposit = [deposit id] | Adds [deposit id] resource deposit or planetary feature to the selected celestial body. |
effect remove_deposit = [deposit id] | Removes [deposit id] resource deposit or planetary feature to the selected celestial body. |
effect add_district = [district id] | Adds [district id] to the selected celestial body. |
effect add_planet_devastation = [amount] | Adds [amount] of Devastation to the selected celestial body, negative values lower it. |
effect add_situation_progress = [amount] | Adds [amount] of progress to the selected situation. |
effect country_add_ethic = [ethic id] | Adds [ethic id] to the player empire, using more than 3 ethic points will remove lowest attraction ethics. |
effect country_remove_ethic = [ethic id] | Removes [ethic id] from the player empire. |
effect create_archaeological_site = [archaeological site id] | Adds [archaeological site id] to the selected celestial body, writing [random] creates a random archeological site. |
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effect destroy_situation = this | Ends the selected situation. |
effect force_add_civic = [civic id] | Adds [civic id] to the player empire, incompatible civics will remain inactive. |
effect force_remove_civic = [civic id] | Removes [civic id] to the player empire. |
effect remove_megastructure = this | Removes the selected megastructure. |
effect remove_modifier = [modifier id] | Removes [modifier id] from the selected celestial body, or empire if none is selected. |
effect set_origin = [origin id] | Replaces the origin of the player empire with. |
effect shift_ethic = [ethic id] | Shifts the player empire’s ethics to [ethic id]. |
effect destroy_colony | Decolonizes the selected world. |
election | Starts a ruler election. |
end_senate_session | Passes/fails the currently voted resolution. |
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engineering [amount] | Adds [amount] of Engineering tech points, default 5000. |
event [event id] [target id] | Triggers [event id], worlds can be selected manually but ships require [target id]. |
federation_add_experience [amount] | Adds [amount] of Experience to the Federation, default 1000. |
federation_add_cohesion [amount] | Adds [amount] of Cohesion to the Federation, default 200. |
federation_add_cohesion_speed [amount] | Adds [amount] of Monthly Cohesion to the Federation, default 10. |
federation_examine_leader | Triggers a Federation succession. |
finish_arc_stage | Finishes the current chapter of an archaeological site. |
finish_research | Finishes all active research. |
finish_special_projects | Finishes all special projects. |
finish_terraform | Finishes all terraforming processes. |
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food [amount] | Adds [amount] of Food, default 5000. |
force_integrate [target] | Ends the current Senate recess. |
force_senate_vote | Ends the current senate recess. |
free_government | Toggles allowing player to change governments without the time limit and ignores civics restrictions. |
free_policies | Toggles allowing player to change policies and species rights without restriction, including policies previously disabled. |
grow_pops [amount] | Adds [amount] of pops to selected world, requires a currently growing pop. |
hire_all_leaders | Hires all leaders in the leader pool. |
influence [amount] | Adds [amount] of Influence, default 5000. |
instant_build | Toggles instantly finishing constructions and upgrades and resource storage becomes unlimited. |
instant_specialization_conversion | Toggles instantly converting specialized subjects. |
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intel | Gives sight of the entire galaxy. |
invincible | Player ships will not take damage. |
max_resources | Fills all resource storages. |
minerals [amount] | Adds [amount] of Minerals, default 5000. |
observe | Switches to observer mode, use the play command to revert control. |
own [planet id] | Take ownership and control of the selected fleet, starbase, or planet. |
physics [amount] | Adds [amount] of Physics tech points, default 5000. |
planet_ascension_tier [amount] | Changes the ascension tier of the selected celestial body to [amount], can go above regular values. |
planet_class [planet class id] | Changes the selected celestial body to [celestial body id]. |
planet_happiness [amount] | Adds a modifier with [amount] Happiness to the selected planet, default 100. |
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planet_size [size] | Changes the Size of the selected celestial body. |
play [empire ID] | Switches player control to empire [empire ID]. |
random_ruler | Replaces the empire ruler with a new random one. |
remove_trait_leader [leader id] [trait id or index] | Removes [trait id] from [leader id], entering only the leader ID reveals the name for all current traits. |
remove_trait_species [species id] [trait id] | Removes [trait id] from [species id]. |
research_all_technologies [boolean] [amount] | Instantly researches all non-repeatable technologies. |
research_technology [technology id] | Instantly research [technology id]. |
resource [amount] [resource] | Adds [amount] of [resource], default 5000. |
skills [amount] | Adds [amount] of skill levels to every leader hired by the player, default 1. |
skip_agreement_cooldowns | Toggles allowing the change of subject terms of agreement without cooldown. |
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skip_federation_cooldowns | Toggles allowing the change of federation laws without cooldown. |
skip_galactic_community_cooldowns | Toggles allowing the proposition of resolutions from the same group without cooldown. |
society [amount] | Adds [amount] of Society tech points, default 5000. |
survey | Surveys all celestial bodies, requires at least one science ship. |
techupdate | Re-rolls the current available tech choices. |
unity [amount] | Adds [amount] of Unity, default 500. |
unlock_edicts | Unlocks all edicts. |
update_leader_pool | Refreshes the leader pool. |
branchoffice | Create or take control of the branch office on the selected world. |
minor_artifacts [amount] | Adds [amount] of Minor Artifacts, default 5000. |
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menace [amount] | Adds [amount] of Menace, default 5000. |
imperial_authority [amount] | Adds [amount] of Imperial Authority, default 10. |
add_subject_xp [target] [amount] | Adds [amount] of specialized subject experience to [target], default 10. |
effect unlock_council_slots = 1 | Unlocks a council slot. |
astral_threads [amount] | Adds [amount] of Astral Threads, default 5000. |
finish_rift_stage | Finishes the current chapter of the selected astral rift. |
set_completed_rifts [amount] | Sets the number of completed Astral Rifts to [amount]. |
spawn_astral_rift [astral rift id] | Spawns [astral rift id] in the current system or a random one if none is entered, pressing tab reveals all IDs. |
advanced_logic [amount] | Adds [amount] of Advanced Logic, default 5000. |
add_specimen [specimen id] | Adds a specimen, pressing tab reveals all IDs while writing random adds a random specimen. |
add_to_vivarium | Adds a copy of the selected space fauna fleet to the Vivarium. |
Published: Feb 10, 2025 12:41 pm