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The Best Handheld/Mobile Game of 2017

What's best on mobile?
This article is over 6 years old and may contain outdated information

It’s award season here at Twinfinite! Let’s look back at the best handheld and mobile games from 2017. Voted on by our editors, these these games in particular stood out as among the best on-the-go games. Let’s start our top vote-getting runner-ups, and finally, of course, our overall winner!

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Second Runner Up: Pokemon Ultra Sun and Ultra Moon

Despite having released Sun and Moon just last year, Game Freak hits it out of the park once again with the release of Pokemon Ultra Sun and Ultra Moon. Unlike previous third game releases in past generations, Ultra Sun and Ultra Moon don’t exactly make a lot of effort to hook you in right from the beginning. On the contrary, your first 15 to 20 hours with the games are going to be pretty similar to your first romp in Sun and Moon.

However, Game Freak slips in little additions here and there, making Ultra Sun and Ultra Moon feel like more refined and polished versions of their predecessors. We called these games the definitive, Director’s Cut versions of Sun and Moon in our review, and that’s thanks to the more coherent story and writing here, as well as the generous wealth of post game content that’s been offered up. With the inclusion of new Pokemon, new Z-Moves, and every single legendary creature you could think of, Ultra Sun and Ultra Moon feel like the ultimate feverish fantasy of any Pokemon fan who just wants to catch ’em all. Ultra Sun and Ultra Moon serve as the perfect nostalgic goodbye to the Nintendo 3DS.

First Runner Up: Animal Crossing Pocket Camp

It seems like an eternity since Nintendo first announced that it’d be bringing Animal Crossing to smartphones. Yet, now that it has finally arrived and players are busy running their own campsites and collecting as much fruit, fish and bugs as humanly possible, the wait certainly seemed worth it.

Though Pocket Camp moves the focus away from building and maintaining a thriving town to enticing animals to come and hang out at your campsite, the core experience feels very familiar. This has all been distilled down, however, in order to make for a smartphone experience you can literally hop into for a couple minutes, make some progress, before jumping back out. It doesn’t have quite the same amount of variety as its console and handheld counterparts, but it’s pretty great as a smartphone experience, especially when its microtransactions in the form of Leaf Tickets aren’t too difficult to get through natural play. The Pocket Camp cycle can be simplified down to meeting an animal, completing some requests for them, leveling up your friendship, inviting them to your campsite, and hanging out with them their. All of this contributes towards raising your level, unlocking new items and objects for you to craft and further spruce up your campsite.

With a huge roster of animals, a ton of different bugs and fish to catch, and leveling and crafting systems that keep the experience feeling rewarding, Pocket Camp is the mobile Animal Crossing game that you can easily play for a few minutes or a few hours.

Winner: Fire Emblem Echoes: Shadows of Valentia

The Fire Emblem series has seen a surge of popularity in recent years, and that’s largely thanks to the release of Fire Emblem Awakening on the 3DS back in 2012. With Nintendo and Intelligent Systems feeling a little more confident about the series’s future with two successful games under their belt, they decided to do something a little different with Fire Emblem Echoes: Shadows of Valentia.

As a remake of Fire Emblem Gaiden, the story and content presented here isn’t exactly new, but it has been furnished with a fresh coat of paint that makes it more palatable for the modern audience. And the story holds up well, too. Shadows of Valentia’s story is darker and grittier than anything we’ve seen in Awakening and Fates, and the absence of the popular support system actually makes it easier for players to focus on the character development arcs and the story that Intelligent Systems wants to tell.

The drastically different combat system was also a pleasant surprise, with Shadows of Valentia adopting a stats-based system that makes much more sense than the weapon triangle we saw in Awakening and Fates. Shadows of Valentia doesn’t pull any punches, both in story and in difficulty, and we love it all the more for exactly that.


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Author
Image of Zhiqing Wan
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.