Ghost Skin in Modern Warfare 3
Image Source: Activision

MW3 & Warzone Season 2 Final Patch Notes

Season 2 Patch Notes ahoy!

Season 2 of MW3 and Warzone has just arrived, bringing with it plenty of content for every player to enjoy. Whether you prefer MW3’s multiplayer or Warzone’s Battle Royale, there will be enough changes and content to keep you interested for weeks, so let’s take a look at the MW3 and Warzone Season 2 patch notes.

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MW3 and Warzone Season 2 Changes

Activision has already confirmed a host of new content and changes that are coming in Season 2. New events like the Walking Dead crossover, new weapons, maps, modes, and plenty of other content.

Fortune’s Keep is one massive addition to the Warzone fanbase. Longtime players may remember the Resurgence map debuting back in Warzone 1. And while Rebirth Island stole the show for many, Fortune’s Keep is getting its time to shine for a while.

Aside from this content, we now know the official battle pass lineup. It showcases a theme of undead content, such as the new Operator skin John Doe.

As always, the battle pass brings in more weapons, from the Molten BlackCell Assault Rifle to the Lament BlackCell blueprints. The Walking Dead’s Rick Grimes also features an exclusive variation for his skin. BlackCell owners can wield this Operator, illuminating the sheriff deputy’s eyes.

Rick Grimes in MW3 Season 2
Image Source: Activision

Plus, the battle pass includes skins for Kate Laswell, Hector, Keres, Skulker, and many more. So, there will be more than enough to choose from for the current season.

Season 2 is filled to the brim with new events that will have you drowning in content.

  • Horde Hunt
    • The Hunt is on. Every week, hunt down new featured zombie types.
  • Year of the Dragon (in season)
    • Earn exciting rewards in this Field Rep event.
  • Cryptid Bootcamp (in season)
    • Fact or fiction? Prove your monstrous might. (Tinfoil hat not included)
  • The Walking Dead: Fear the Living (in season)
    • Fight the dead, fear the living.
  • Vortex: Decay’s Realm (in season)
    • The Vortex is back and seeping with Decay’s blighted touch.
  • Dune: Rule of Fate (in season)
    • Take control of the throne of fate.

PC Gamers will be happy to know that a slight graphics boost with HDR10+, Activision state they have added the ability to provide HDR10+ Gaming feature compatible with NVIDIA graphic cards over HDMI. Those interested can learn more about HDR10+ GAMING here.

Modern Warfare 3 Season 2 Patch Notes

Modern Warfare 3 benefits heavily from the general changes to Warzone and Resurgence, but some notable benefits include the following:

  • ADS Idle Sway
    • While ADS players will now experience no Idle Sway for the first few moments. The change is to help Mouse and Keyboard players keep a steady hand and reduce the randomness when holding an angle.
  • Hipfire Crosshair Sway
    • The Hipfire Crosshair will no longer sway while moving or turning the camera for better visual clarity.

New MW3 Weapons

Activision will introduce a few brand new weapons to spice up the META and give players more choice in their loadouts.

  • BP50 Assault Rifle
    • A modular bullpup chambered in 5.56. Tear down the competition with a high rate of fire and exceptional accuracy for dominating at mid to long ranges.
    • Can be acquired via Battle Pass Sector B7
  • RAM-9 SMG
    • More maneuverable and agile than its assault rifle counterpart, this bullpup SMG chambered in 9mm is lethal at close range.
    • Can be acquired via Battle Pass Sector B6
  • SOA (MWIII) Subverter Battle Rifle In-Season
    • Chambered in 7.62, this hard-hitting rifle dominates at mid to longer ranges thanks to a low rate of fire and predictable recoil.
    • Can be acquired via Weekly Challenge
  • Soulrender (MWIII) Melee Weapon In-Season
    • A ceremonial blade capable of razor-sharp cuts and deadly melee action in close-quarters combat.

New Aftermarket Perks

MW3 is set to receive a host of new Aftermarket Perks that have the potential to turn one of your worst weapons into a META defining gun.

  • JAK Tyrant 762 Kit
    • Compatibility: Longbow (Sniper Rifle)
    • This caliber Conversion Kit swaps out the receiver and magazine to accommodate 7.62 BLK ammunition for a harder-hitting, subsonic weapon.
    • Can be acquired via Weekly Challenge.
  • JAK Limb Ripper
    • Compatibility: Underbarrel Attachment, several weapons
    • Unrivaled at creating close-quarters carnage, this underbarrel chainsaw makes quick and messy work of anyone foolish enough to stand in your way.
    • Can be acquired via Weekly Challenge.
  • JAK Maglift Kit
    • Compatibility: Haymaker (Shotgun)
    • With a new binary trigger and reinforced magwell to accommodate the extra large .410 drum mag, this kit is a room-clearing machine.
    • Can be acquired via Weekly Challenge.
  • JAK Glassless Optic
    • Compatibility: Optic Attachment, several weapons
    • This glassless reflex optic offers a projected dot and state of the art stabilization technology that reduces visual recoil while firing.
    • Can be acquired via Weekly Challenge.
  • JAK Outlaw-277 Kit In-Season
    • Compatibility: BAS-B (Battle Rifle)
    • This Conversion Kit transforms the BAS-B into a lever-action rifle, slowing fire rate but vastly improving accuracy for deadlier precision.
    • Can be acquired via Weekly Challenge.
  • JAK Burnout Kit In-Season
    • Compatibility: Holger 26 (Light Machine Gun)
    • Gives the Holger 26 an adverse fire mode that provides a dramatically increased fire rate but will overheat and expand the barrel, introducing increased recoil over time. 
    • Can be acquired via Battle Pass.
  • JAK Backsaw Kit In-Season
    • Compatibility: Holger 556 (Assault Rifle)
    • Gives the Holger 556 a high capacity drum magazine and a side-by-side double barrel, allowing for the weapon to fire two bullets at once.
    • Can be acquired via Weekly Challenge.

Weapon Balance

Season 2 has plenty in store for weapons, the best getting nerfed and the worst getting a few nice buffs.

Assault Rifles

  • RAM-7 (MWIII)
    • Mid Damage reduced to 24, down from 28.
    • Min Damage reduced to 22, down from 25.
  • MCW (MWIII)
    • Increased aim down sight time to 265ms, up from 240ms.
    • Increased sprint to fire time to 252ms, up from 241ms.
  • Holger 556 (MWIII)
    • Increased aim down sight time to 270ms, up from 260ms.
  • TR-76 Geist (MWII)
    • Headshot Damage Modifier reduced to 1.25x, down from 1.3x.
    • Upper Torso Damage Modifier increased to 1.15x, up from 1.05x.
    • Arm and Hand Damage Modifier increased to 1.15x, up from 0.96x.

Battle Rifles

  • BAS-B (MWIII)
    • Max Damage reduced to 30, down from 35.
    • Increased sprint to fire time to 252ms, up from 231ms.
    • Increased aim down sight time to 270ms, up from 260ms.
    • Increased hipfire spread minimum to 2.9deg/s, up from 2.3deg/s.
  • MTZ-762 (MWIII)
    • Semi-Auto damage override has been removed.
      • The weapon now does the same damage in semi-auto as it does in automatic.
  • Sidewinder (MWIII)
    • Increased bullet velocity to 600m/s, up from 540m/s.
    • Decreased recoil and gun kick significantly.
    • JAK Thunder LMG Kit
      • Increased delay before accelerated rate of fire begins to decay to 500ms, up from 200ms.
      • Decreased accelerated rate of fire decay rate to 240rpm/s, down from 300rpm/s.
      • Increased gun kick control and recoil control by 35%.

SMGs

  • HRM-9 (MWIII)
    • Max Damage Range reduced to 12.9m, down from 16.5m.
  • WSP-9 (MWIII)
    • Max Damage Range increased to 18m, up from 16.5m.
    • Near-Mid Damage Range increased to 26.7m, up from 22.9m.
    • Decreased aim down sight time 220ms, down from 240ms.
    • Broodmother .45 Kit 
      • Decreased aim down sight time to 241ms, down from 270ms.
      • Decreased movement speed penalties by 50%.

Shotguns

  • Lockwood 680 (MWIII)
    • Mid Damage reduced to 30, down from 44.
    • Defender Heavy Long Barrel
      • Increased sprint to fire time penalty to 30%, up from 8%.
  • Haymaker (MWIII)
    • 12 Gauge Dragon’s Breath
      • Max Damage Range decreased to 2.9m, down from 3.5m.
      • Near-Mid Damage Range decreased to 4.1m, down from 4.8m.
  • Riveter (MWIII)
    • Near-Mid Mid Damage Range reduced to 5.5m, down from 6.3m.
    • .410 Gauge Incendiary
      • Max Damage Range decreased to 2.5, down from 3.0m.
      • Near-Mid Damage Range decreased to 3.3, down from 3.8m.
  • Bryson 890 (MWII)
    • Mid Damage Range reduced to 10.4m, down from 13.2m.
  • KV Broadside (MWII)
    • Decreased sprint to fire time to 189ms, down from 210ms.
    • Decreased aim down sight time to 240ms, down from 330ms.
  • Lockwood 300 (MWII) 
    • 12 Gauge Dragon’s Breath
      • Max Damage Range decreased to 2.6m , down from 3.3m.
      • Near-Mid Damage Range decreased to 5.3m, down from 7.1m. 
  • MX Guardian (MWII)
    • 12 Gauge Dragon’s Breath
      • Max Damage Range decreased to 2.9m, down from 3.5m.
      • Near-Mid Damage Range decreased to 4.8m, down from 5.5m.

LMGs

  • Pulemyot 762 (MWIII)
    • Jak Annihilator Bullpup Kit
      • Near-Mid Damage set to 32. New Variable
      • Near-Mid Damage Range set to 38.1m. New Variable
      • Min Damage reduced to 30, down from 34.
  • TAQ Evolvere (MWIII)
    • Max Damage increased to 34, up from 26.
    • Max Damage Range reduced to 30.5m, down from 45.8m.
    • Near-Mid Damage 29. New Variable
    • Near-Mid Damage Range 45.8m. New Variable
    • Min Damage increased to 26, up from 20.
  • TAQ Eradicator (MWIII)
    • Increased sprint to fire time to 252ms, up from 210ms.
    • Increased sprint to fire time to 340ms, up from 330ms.
  • 556 Icarus (MWII)
    • Decreased sprint to fire time to 235ms, down from 250ms.
  • RAAL MG (MWII)
    • Decreased sprint to fire time to 199ms, down from 216ms.
    • Decreased aim down sight time to 330ms, down from 390ms.
  • RPK (MWII)
    • Decreased aim down sight time to 380ms, down from 410ms.

Marksman Rifles

  • KVD Enforcer (MWIII)
    • Decreased headshot multiplier to 1.4x, down from 1.8x.
  • MTZ Interceptor (MWIII)
    • Increased sprint to fire time to 262ms, up from 252ms.
    • Increased aim down sight time to 280ms, up from 265ms.
    • Decreased neck multiplier to 1.0x, down from 1.62x.
  • MCW 6.8 (MWIII)
    • Decreased aim down sight time to 245ms, down from 271ms.
    • Decreased hipfire spread minimum to 4.1deg/s, down from 5deg/s.
    • Decreased hipfire spread maximum to 10deg/s, down from 12.1deg/s.
    • Decreased bullet velocity to 930m/s, down from 1,016m/s.
  • LM-S (MWII)
    • Reduced intensity of aim down sight idle sway.
  • Crossbow (MWII)
    • Neck Damage Multiplier increased to 3x, up from 1.2x.
    • Lower limb Damage Multipliers increased to 1x, up from 0.9x. 

Sniper Rifles

  • XRK Stalker (MWIII)
    • Now one-shot downs to the head within its Max Damage Range
    • Max damage range increased to 50.8 meters. 
  • Longbow (MWIII)
    • Min Damage reduced to 73, down from 75.
    • Decreased aim down sight time to 520ms, down from 550ms.
  • Signal 50 (MWII)
    • Near-Mid Damage Range reduced to 62.3m, down from 67.4m.
  • SP-X 80 (MWII)
    • Increased aim down sight time to 545ms, up from 521ms.

Handguns

  • Renetti (MWIII)
    • JAK Ferocity Carbine Kit
      • Reduced movement speed penalties by 50%.
  • WSP Stinger (MWIII)
    • Max Damage increased to 24, up from 20.
    • Near-Mid Damage increased to 22, up from 16.
    • Min Damage increased to 20, up from 14.
  • .50 GS (MWII)
    • Max Damage increased to 78, up from 72.
  • Basilisk (MWII)
    • Lower Torso Damage Modifier increased to 1.2x, up from 1.0x.

Melee

  • Gutter Knife (MWIII)
    • Decreased melee lunge distance by 30%.
  • Karambit (MWIII)
    • Decreased melee lunge distance by 30%.
  • Combat Knife (MWII)
    • Decreased melee lunge distance by 30%.
  • Dual Kodachis (MWII)
    • Decreased melee lunge distance by 30%.
  • Dual Kamas (MWII)
    • Decreased melee lunge distance by 30%.
  • Pickaxe (MWII)
    • Decreased melee lunge distance by 30%.

Attachments

  •  JAK BFB Muzzle
    • Decreased gun kick control benefit to 55%, down from 60%.
    • Decreased vertical recoil control benefit to 35%, down from 40%.
    • Increased aim down sight time penalty to 15%, up from 12%.
    • Increased sprint to fire time penalty to 14%, up from 11%.
    • Increased aim walking speed penalty to 17%, up from 14%.
    • Added 18% bullet velocity penalty.

With such a giant list of changes promptly, it’s difficult to fully articulate them in a timely manner so for those looking for an extended breakdown check out the Patch Notes where Activision lists all the new bugs, they have squashed in Season 2.

Warzone Season 2 Patch Notes

Fortune's Keep Map Warzone
Image Credit: Activision

Warzone’s Fortune Keep

Fortune’s Keep is back and better than ever, featuring 11 updated POIs and plenty of other secrets. Including an interesting idea for Extendable Bridges that can be activated in melee and even at range. For the full list of changes check them out here.

Warzone Resurgence Ranked Play

Warzone Resurgence Ranked Play will be spearheaded by Raven and Treyarch Software, similar to Warzone 2’s Ranked Play was last year. Once again the two companies hope to deliver a stable, fair, and overall competitive gamemode that does its best to remove a large dose of RNG from the game and its systems. To achieve this goal, Resurgence Ranked is launch with its fair share of restrictions, but Activision promises that these restrictions will be monitored closely and changed each Season if needed.

Resurgence Ranked Rule Set

Resurgence Ranked has a specific rule set that all players must abide by to even play the mode, some things are self-explanatory such as the map taking place on Fortune’s Keep and the Mode being Resurgence, but for a full list read on below.

  • Resurgence Ranked Rules
    • Map
      • Fortune’s Keep
    • Mode
      • Resurgence
    • Player Level Requirement
      • Level 55
    • Squad Size
      • Trios
    • Max Player Count
      • 51 (17 Squads)
    • Gameplay
      • Public Event Adjustments
        • Public Events in Resurgence Ranked Play occur at the same circle in each match.
          • Circle 2: Loadout Drop
          • Circle 3: Fire Sale
          • Circle 4: Restock
      • Spawn Protection
        • Reduced to 2.5s.
    • Weapon Adjustments
      • Snipers will not down players in one shot in Resurgence Ranked Play.
        • The weapon’s maximum damage will be 299.
    • Respawn Loadouts
      • Loadouts issued to players who are respawning are static, not random.
  • Warzone Ranked Play: Resurgence Restrictions
    • Weapons
      • Melee
        • Riot Shields
      • All Launchers
      • Shotguns
        • KV Broadside
        • MX Guardian
        • Haymaker
        • Riveter
      • Attachments
        • Ammunition
          • Snakeshot
          • Dragon’s Breath
          • High Explosive
        • Optics
          • All Thermals
        • Underbarrel
          • Jak Purifier
          • Corvus Torch
        • Trigger Action
          • Maelstrom Dual Trigger
    • Perks
      • Birdseye
      • Plate Carrier
        • Comms Vest
    • Vehicles
      • All Turreted Ground Vehicles
      • All Turreted Aquatic Vehicles

Those are all the current restricted items from weapons to perks and the full rule set that Resurgence Ranked will be played on.

Competitive Integrity Features

Activision has sought to add plenty of Integrity Features that hope to uphold competitiveness and fairness through all matches.

  • Rejoin: Players will have 4 minutes to rejoin a game that they unintentionally disconnected from.
    • There are a few caveats to the Rejoin feature, certain requirements must be met.
      • 1 squad member must be alive.
      • At least 3 squads alive.
      • Players can only rejoin the same match once.
      • Repetitive use of the Rejoin feature can result in its temporary limited.
    • Callouts:
      • When a player disconnects they are still able to be killed by enemy squads and their Resurgence timer will countdown as if they are still in-game. Once reconnected the player will redeploy as usual.
      • Players that have been eliminated for over 3 minutes and intentionally disconnect  via ‘Leave Match’ will not be presented with the option to Rejoin.
      • Players that disconnect while operating a vehicle will be ejected from the driver’s seat.
  • Squad Backout / Match Cancel: If you lose a teammate before the game begins, you and the rest of your squad will be sent back into matchmaking to find a suitable match.
  • Suspensions & Penalties: Disconnecting from matches early and not rejoining can result in SR Penalties and Matchmaking Suspensions. Repeated disconnects will result in higher SR Penalties and longer Suspensions.
    • Note: Players that have been eliminated for over three minutes can disconnect from the match via “Leave Match” without penalties.
  • SR Forgiveness: If a matchmade teammate disconnects during a game and does not rejoin, you won’t lose any SR for the match. If you press on and earn SR despite your deployment fee you will receive that SR. However, if a party member disconnects you will not receive any SR.
  • Demotion Protection: Every time you are promoted to a new Division, you’ll gain 3 games of Demotion Protection where you won’t lose any SR. Once those games have passed, if you happen to lose enough SR where you would normally get demoted, you’ll instead only lose enough SR to reach the Division SR floor (Gold would be 2100 SR for example) to give you one more chance before getting demoted.
  • Party SR Restrictions: To ensure competitive fairness and balance of matches in higher Skill Divisions, players in certain Divisions can only party up with players around their current SR. The player with the highest Skill Division in the party determines which Party SR Restrictions are used:
    • Bronze – Platinum: Can party up without any restrictions
    • Diamond: Can party within 2 Skill Divisions
    • Iridescent (Including Top 250) & Crimson: Can party with players within 1 Skill Division

Warzone General Improvements

  • Audio Improvements
    • Season 2 will see a continued effort in improving threat-based in-game audio, with notable improvements including:
    • Ascenders
      • Audible distance and volume increased.
    • Parachute
      • Audible distance and volume increased.
      • Removed environmental sounds that could be misconstrued as parachutes.
      • Reduced enemy parachute occlusion while firing a weapon.
    • Enemy Redeploy Drone
      • Players will now hear the intended VO when enemies are landing in their vicinity after using a Redeploy Drone.

Warzone Gameplay Improvements

All Modes – All Maps

  • Rogue Signal New Public Event
    • A match wide public event that pits players against one another for 90 seconds to be the best at a specified task – to gather the most money, get the most kills, deal the most damage, or open the most loot chests.
    • The top three teams are rewarded with Cash, XP, and the location of a special reward cache that holds a powerful wonder weapon.

Resurgence – All Maps

  • Squad Wipe Streak
    • Added a new “Skull and Sickles” icon next to the remaining teams, players, your kills, and players watching you.
    • This represents the number of squad wipes you achieve back-to-back within 90-second windows.
    • This stat is tracked per match and is added to your main stats along with your personal best.
    • A white flare shoots up from the last enemy player to be slain after each streak. Visible for around ten seconds, this enables rival squads to spot your aggression if they’re observant.
    • Compete with other squads and claim in-game Calling Card and Emblem rewards as you reach Squad Wipe milestones throughout this and future Seasons.
    • This feature is disabled in Ranked Play.

Improvement Features

All Modes – All Maps

  • Health Regen Delay
    • The speed at which you begin to heal after taking damage has been decreased to 6 seconds, down from 7.
  • Health Regen Per Second
    • Regen Per Second increased to 50, up from 40
  • Ground Loot
    • Weapon builds have been updated in the ground loot.
    • Newer weapons have been added.
    • Existing weapons have received improved builds.
    • Removed several Modern Warfare 2 weapons and those that came defaulted to burst fire.
  • Danger Zone Tac Map Notification Quality of Life
    • An icon has been added to the Tac Map to show the “Danger Zone” of an incoming Precision Air Strike. Players in this area are at risk of being damaged.
  • Precision Air Strike Banner Radius
    • Alongside the above, the distance at which players see the existing warning banner for a Precision Air Strike on the HUD has had a range increase.
  • UAV HUD Notification Quality of Life
    • Players will now see a small red outline around their Minimap when they are under the influence of an enemy UAV in order to help better understand when they may be visible, or even pushed, by a team.
  • Auto-Equip Durable Gas Mask Quality of Life
    • Players will now auto-equip the durable gas mask over the regular gas mask by default.
    • Players can still equip a regular gas mask over an equipped durable in the backpack.
  • Redeploy Drone Ping Quality of Life
    • The location of the ping icon for the Redeploy Drone has been moved to the bottom of the ascender to improve player navigation.
  • Death Location Highlight Quality of Life
    • The player’s death skull icon appears upon redeployment and remains visible until the player has landed. 
    • When the player has landed, the death icon will stay for an extra 10 seconds if the player landed near the death icon.
  • Lootable Grenade Visibility Quality of Life
    • Loadout Markers and Smoke Grenades are now easier to spot as ground loot – they are now up right and slightly elevated from the ground. 
    • This will now match the behavior of Deployable Buy Station grenades when they are on the ground.
  • Auto-Equip Stowed Killstreaks Quality of Life
    • Players will now auto-equip the next available Killstreak that is stowed in the backpack if a matching one is not found.
  • Live Ping Fade Quality of Life
    • While players are aiming down sights, live enemy pings will now fade away.
  • Stow Equipped Perk Pack Quality of Life
    • Players can now stow their equipped Perk Pack.

Battle Royale – Urzikstan

  • Buy Station Shuffle
    • Buy Station locations across Urzikstan have been updated to refresh the gameplay loop and combat scenarios. 
    • The number of available Buy Stations remains unchanged.
  • Gulag Loadouts
    • Updated the weapon builds for all weapons in the gulag.
  • Item Drops
    • Decreased the chance a Portable Radar and Suppression Mine appears in ground loot by 30%. 
  • Champion’s Quest
    • Progress will reset at the launch of Season 2.
    • Defuse time decreased to 10 seconds, down from 15.
    • Chopper health increased by 10%.
    • The order of elements has changed to Beryllium, Tritium, Plutonium.

Resurgence – All Maps

  • Gulag Token
    • The Gulag Token has been removed from Resurgence loot tables.

All Modes – Vondel

  • Dynamic Fog System
    • The fog will now only be present in 8% of games, it was 24%.
  • Loot Density
    • In the smaller or more dense POIs the loot density has decreased.

Modern Warfare Zombies Season 2 Patch Notes

The Patch Notes were noticeably dry for Zombies, however, Activision is planning on a content drop in-season. So check out the Call of Duty blog for the information.

Zombies has been left wanting recently, so we are hoping some major changes come to the mode to keep the content train chugging.

That’s all we have on the Modern Warfare 3 and Warzone Season 2 Patch Notes. Be sure to check out our related content below for all the best Call of Duty guides, news, and updates to keep you in the loop.


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