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how long to beat ghostwire tokyo

How Long Ghostwire Tokyo Takes to Beat & How Many Chapters There Are

Developed by Tango Gameworks, who’s known for putting out some really interesting games like The Evil Within, Ghostwire Tokyo is a new supernatural action game that’s releasing later this month. It tasks players with exploring modern-day Tokyo while exorcising spirits that are running rampant in the city, and it’s also a fairly lengthy game. Here’s how long Ghostwire Tokyo takes to beat and how many chapters there are.

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How Long Ghostwire Tokyo Takes to Beat

In our own playthrough of the game, it took us around 20 hours to beat the main story in Ghostwire Tokyo. Do note that this only includes main story content, which means that if you only focus on the story, your playtime should range between 15 to 20 hours.

However, if you’re planning on taking your time to check out all of the side content, you can expect your playtime to jump up to around 30 hours. And if you’re planning on trying to 100% the game and see everything it has to offer, that can take around 35 to 40 hours worth of playtime.

In short, the game can be as long or as short as you want it to be, depending on what you want to focus on.

How Many Chapters There Are

There are a total of six chapters in the main story of Ghostwire Tokyo, which doesn’t sound like a lot, but keep in mind that some of the chapters can run on a little longer than others.

Listed below are the names of the main story chapters, and while they’re not particularly spoilery, you might want to avert your eyes if you’re planning on going in completely blind.

  1. Beginnings
  2. Trouble
  3. Connection
  4. Contortion
  5. Severance
  6. Binding

That’s all you need to know about how long Ghostwire Tokyo takes to beat and how many chapters there are. Be sure to search for Twinfinite for more tips and information on the game.


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Author
Image of Zhiqing Wan
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.