Project Cars 3

Project Cars 3 Is Directed By The Man Behind Driveclub

During Gran Turismo's absence on PS4, Driveclub was the racing Holy Grail for many on the console. Part of its legacy is being revived in Project Cars 3. 

During the long years in which the Gran Turismo series was absent on PS4, Driveclub has been the Holy Grail for many racing fans on the console. Now part of its legacy is being revived in Project Cars 3. 

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If you have watched the trailer of the upcoming game by Slightly Mad Studios, you likely felt — as I did — the Driveclub vibe. 

That isn’t surprising considering that the game is directed by the same man who was at the helm of Driveclub, Paul Rustchynsky, who has been working on it for the past year and a half. 

Apparently, more Evolution Studios veterans are working on the game, including principal sound designer Tim Shepherd, who now works at Slightly Mad as lead audio designer. 

Update: Rustchynsky himself shared a few more names of Driveclub veterans working on the game, and they certainly cover key roles.

We have lead designer Kris Pope, principal vehicle handiling designer Nick Pope, and physics coder David Kirk. 

If you were pained by the closure of Evolution Studios by Sony Interactive Entertainment, the outlook for the revival of some of its principles in Project Cars 3 seems definitely solid. 

It’ll certainly be interesting to see how the new game will “evolve” the franchise. 

Project Cars 3 will be released for PS4, Xbox One, and PC this summer, published by Bandai Namco. 

Below you can take a look at some really neat screenshots sent in by the publisher.


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Author
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.