Weighty Decision Making
Like any BioWare game, the Dragon Age series has tasked players with making dire decisions now and again that have far-reaching consequences on the world and its inhabitants. Or at least, that’s the idea behind them.
In reality, few have felt like they mattered in the long run or even past the entry they’re included in. Sure, it felt big in the moment to decide the fate of every mage in Thedas or whether to irreparably fracture your relationship with a companion, but by the next entry, it becomes clear it was trivial to the wider lore.
As such, having choices that matter should be high up on BioWare’s priority list for Dragon Age 4. This could mean having lasting repercussions for choices made in past entries, new decisions that shake the foundation of the world itself by journey’s end, or both.
Doing so would go a long way toward immersing players in the world and getting them to think hard about their actions. Not only that, but it could make good on the ambitions BioWare has been known for not only in Dragon Age, but in the Mass Effect series.