RPGs That Prove Old-School Combat Isn’t Dead
I Am Setsuna
I Am Setsuna was the very first title from Square Enix’s Tokyo RPG Factory studio, and it was a nostalgic throwback to the golden age of JRPGs. Every bit of the game, from story to combat, emulated RPGs of the past, and for the most part, it succeeded. Combat, in particular, was lifted almost entirely from Chrono Trigger, sporting a turn-based system that let your party members team up for combination attacks.
I Am Setsuna didn’t do anything revolutionary with its combat, but it did apply a gorgeous new sheen to everything while trying to add in a layer of customization with its Spritnite system. It’s not a superbly long game, but it definitely showed that a contained, emotional story can still work well alongside a classic battle system.