5 Tiny Details in Detroit: Become Human
When looking at the minutia of detail in a game that focuses on your ability to notice the seemingly insignificant, you’ll likely start to become desensitized to the lengths at which a fully realized world has been painstakingly created. Case in point: Emma’s room in the opening segment of the game.
As you proceed to forage around her belongings, you’ll assemble a profile of what has happened here, but aesthetically, there are several minor touches that help to create an overall image of the young girl. On the band of her headphones, it says that she had been listening to Emma’s Playlist. You can also see her name appear in the top right corner of her tablet as Connor watches the video of her and Daniel.
Are these details relevant to your investigation? Not in the slightest. But are they things that you would reasonably expect to see on an electronic device? Absolutely. Hopefully, Emma’s got some Stevie Wonder on that playlist.