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6 Maps Star Wars Battlefront II Should Definitely Revisit

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Coruscant: Jedi Temple

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Star Wars Battlefront

Author’s Note: For this list, we decided to omit some of the bigger and more popular choices like Hoth, Endor, and the Death Star as these maps appear in almost every iteration of Battlefront to begin with. When deciding upon this list we focused on maps that were not only iconic, but offered balanced gameplay and a unique setting to wage war in.

Starting us out is the legendary Jedi Temple from the original Star Wars: Battlefront II which has two teams duke it out within the hallowed halls of this sanctuary.  Composed of a Grand Hall, Council Chambers, and an Archive Room, the Jedi Temple offered exceptionally fun close quarters action that had just enough space in certain areas to make sniping still viable. Each room provides enough cover to make capturing points slightly easier and certain areas like the Archive Room have some cool destructible cover, which can lend some interesting tactics when pushing onto an objective. Visually the map itself looks great and the location is more than iconic enough to justify bringing it back. Plus, it’s one of the maps you can play as Darth Sidious and who doesn’t like shocking people with Force Lightning?

Rhen Var: Harbour

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One of the lesser known maps in the series, Rhen Var: Harbor is an asymmetrical attack and defend based map that is made up of a giant stone base, caves, and a huge frozen lake. The attacking team starts around a corner with a variety of different vehicles including light tanks, speeders, and the fabled AT-AT walker. From here they need to push onto the objectives which are largely comprised of an outer and inner fortress. This entire map acts as a pseudo-castle siege that can produce some truly harrowing moments.

Yet, it’s the smart map design that wins over Rhen Var: Harbor, as the system of caves allows attackers a flanking route, ensuring you don’t have to breach the main gate to get inside. Rebels are given an ample amount of defenses including turrets and rocket firing hovercraft. It’s a unique layout that is rarely replicated in any of the other Battlefront titles and would literally be perfect for the Walker Assault mode introduced in the last game.

Mustafar: Refinery

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The setting for the fateful battle between Anakin and Obi-Wan, the Mustafar: Refinery map sports an interesting lay as the level seems to fold in and out at various locations. There are a lot of catwalks and side rooms that sneaky players can abuse, while those preferring a more traditional fight can battle in the main control room and along the building’s outer layer. What makes Mustafar truly interesting is that the entire lower portion is nothing but lava, meaning that users will need to watch their steps when traversing areas. This is not only a great way to bottleneck teams, but can be quite funny to rocket an entire squad of soldiers into the lava below.

Geonosis: Dust Plains

Star Wars Battlefront

Much like Hoth and Endor, Geonosis is one of those planets that holds an iconic battle that cannot be left out of a Battlefront game. Set where the clone army launched their attack on the Trade Federation, this open environment is full of long ranged battles and chaotic vehicular combat. The map itself is divided up by a fair amount of rubble and destroyed mechs scattered across the plains, allowing for a good amount of cover for the infantry trying to advance. There is also some nice verticality at play with the cliffside objective, giving snipers a chance to pick enemies off without being run over.

Yet the tank on tank combat is where Geonosis: Dust Plains thrives as the map offers a plethora of different vehicles like Spider Walkers, Hellfire Droids, AT-TEs, and Republic Gunships. All of this helps shift and move the battle lines, ensuring that both sides always have a way to push in. It’s a wonderful map and this kind of open field conflict was desperately missing from the last Battlefront.

Tantive IV: Interior

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The Tantive IV (or better known as Princess Leia’s spaceship in the beginning of a New Hope) is one of the more unique Battlefront maps because it takes place in the ship itself. Much like the Death Star map, this layout is full of tight corridors and minimal cover making it difficult for those not use to point blank range firefights. Yet, there is also a nice balance of medium sized rooms such as the bridge and main generator, which can relieve any claustrophobic moments.

Visually the Tantive IV is impressive, as the white walls and clean floors contrast the usual battle scared levels nicely. Upgrading it for next generation would not only be visually awesome, but work nicely with the smaller based game modes like Droid Run and Extraction

Tatooine: Mos Eisley

 star wars battlefront

Set in the desert port town of Mos Eisley, this Battlefront map is arguably one of the best in the entire series. Not only does it provide a healthy amount of close and long range fighting, but the door to door fighting can create some seriously exciting moments. The map itself is also void of any real vehicles, meaning this infantry based level offers a nice level of challenge for those sick of being bowled over by an AT-AT. However, unlike other infantry focused maps, Mos Eisley is not as cramped in its design.

This thankfully doesn’t strict the choices by the player or make them feel punished if they want to pick a more distance focused class. However, what makes Mos Eisley so memorable is that the level is a perfect battleground for chaotic hero vs. hero battles. The gimmick with Mos Eisley is that the heroes were not restricted to a certain era, so players could have zany teams made up of characters like Han Solo, Darth Maul, Yoda, and Boba Fett. It’s one of the more crazy and interesting modes, so bringing it back along with Mos Eisley would be a great nod to fans of the Battlefront series.


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Image of Collin MacGregor
Collin MacGregor
Collin was a Senior Staff Writer for Twinfinite from 2016 to 2017 and is a lover of all things horror. When he's not healing his teammates in Overwatch, raiding in Destiny, making poor choices in Dark Souls, or praying for a new Ape Escape you can now find him working at Bungie as an Associate World Designer.