Halo
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After developing the legendary Halo 3, studio Bungie broke up into two groups. One to work on Halo 3: ODST, and another to work on Halo: Reach. The latter of which was announced at E3 2009 with this tantalizing teaser.
The announcement of Halo: Reach kicked off a snowballing hype-train that eventually led to a total of $200 million worth of sales on day one.
Halo Infinite was announced at E3 2018, but we only got a vague trailer that mostly highlighted the new engine the game would be produced with. At this year’s conference, we got a trailer/release window, plot and design details, and info on how the game will be optimized for Project Scarlett. In other words, a lot to be hyped about.
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