Rainbow Six Extraction Passed 5 Million Active Players as PlayStation & PC Games Dominate Ubisoft Sales in Q3

Ubisoft announced its financial results for the third quarter of the fiscal year 2021-22, related to the period ended on December 31, 2021.
Ubisoft PS5 Xbox-Series-X Switch

Today Ubisoft announced its financial results for the first nine months of the fiscal year 2021-22, related to the period ended on December 31, 2021.

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Below you can find a summary of the publisher’s results during the quarter. While bookings were down year-on-year, Ubisoft calls them “in line with expectations.”

The press release included the usual comment by Chief Executive Officer Yves Guillemot, who beasted the “richest pipeline of games in Ubisoft’s history” to come.

“The beginning of the year offered a striking confirmation of both the great appeal of the videogame industry and of the scarcity of high-quality assets.

The multiplication of platforms offers great opportunities for IP creators like Ubisoft. With our long-term
approach and appetite for taking creative risks, we have developed internally some of the industry’s
strongest proprietary brands as well as the industry’s deepest and most diversified portfolio. Along the way,
we have also built the most significant production and creative capabilities, cutting-edge technologies and a
strong community of engaged players. This makes us exceedingly confident about Ubisoft’s future and our
capacity to take full advantage of the industry’s powerful momentum.”

“Looking forward, we have unmatched production scale and creative firepower.
We are investing in promising new technologies, and we have increasing access to all distribution venues,
platforms, geographies and business models leveraging the strength of our brands. We could not be prouder
of our teams’ work on what is the richest pipeline of games in Ubisoft’s history.

Chief financial officer Frédérick Duguet also commented.

Our Q3 performance is once again a demonstration of therobustness of our model. It is based both on new releases continuously feeding the deep and diversified stream of revenues from our back-catalog and on our capacity to leverage the strength of our brands. Q4 will see very strong growth with very dynamic back-catalog trends, high-quality new releases, partnerships and significant post-launch content delivery throughout our brands.”

On top of that, we also get a list of highlights for the company’s quarterly achievements. Interestingly, we also hear that Tom Clancy’s Rainbow Six Extraction has reached 5 million unique active players.

  • Third fiscal quarter: Net bookings of €746.1 million, in line with the target range
  • Back-Catalog up 10% YoY and up 37% vs. Q3 FY20, together with back-catalog PRI growth,
    highlighting the strength of Ubisoft’s recurring business
    • Assassin’s Creed® Valhalla life-to-date net bookings and PRI were up respectively over 70% and over 80% vs. Assassin’s Creed Odyssey
    • Tom Clancy’s Rainbow Six Siege reached 80 million unique active players life-to-date, adding 10 million players over the past twelve months
  • Far Cry 6 ranked in the Top 51 of 2021 calendar year new releases and saw playtime per player and PRI per player increase respectively 45% and 30% vs. Far Cry 5
  • Strong player reception for Riders Republic with playtime per player and PRI up respectively 60% and 4x vs. Steep

Below you can find a breakdown of the publisher’s sales by platforms and region.

Interestingly, in Q3 PlayStation and PC games had the same dominant share of sales in Ubisoft games, while PlayStation is still at the top for the nine months.

Xbox games follow, with the Switch at the bottom.

If you want to compare, you can check out the results related to the previous quarter, which were published in October.

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Author
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.