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PS5 Logo, Sony

PS5 User Interface, Menus, & New UX Features Finally Revealed by Sony

After a long wait, Sony Interactive Entertainment finally revealed the user experience of the upcoming PlayStation 5 consoles.
This article is over 4 years old and may contain outdated information

After a long wait, Sony Interactive Entertainment finally revealed the user experience of the upcoming PlayStation 5 consoles.

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We get to see a video and a couple of screenshots showing the user interface, with the caveat that it’s not 100% final, so a few small things may change when the PS5 releases.

The UI named new Control Center is based on modules based “cards” and there are plenty of new UX features to enjoy.

It’s not that surprising that Sony took so long to reveal the new interface, considering that it comes with a ton of new things and features.

You can check it out below.

If you’re interested in purchasing a PS5, recently Sony announced both prices and release dates.

The standard edition will cost $499.99, €499.99, £449.99, or 49,980 yen while the Digital Edition is priced at $399.99, €399.99, £359.99, or 39,980 yen.

The first release date will be on Nov. 12 in the United States, Japan, Canada, Mexico, Australia, New Zealand, and South Korea.

Everyone else will have to wait a little more: the console will launch in Europe and in the rest of the world on Nov. 19.

Incidentally, you can catch a lot of PS5 gameplay showcased last weekend by a large group of local YouTubers,  watch a new teardown of the console, and read plenty of details about backward compatibility.


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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.