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PS5

Sony Would Like to Add Customization Elements to PS5 UI in the Future

Sony Interactive Entertainment senior vice president, Platform Planning & Management Hideaki Nishino talked about the UI of the PS5.

Today’s issue of Weekly Famitsu included a brief interview to Sony Interactive Entertainment senior vice president, Platform Planning & Management Hideaki Nishino about the UI of the PS5.

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Nishino-san mentioned that the concept of the new UI is to provide the user with hints and hooks in the system to immerse themselves in the games at a deeper level.

That’s why there is a “Control Center” that can let you easily access the system menu and presents a lot of information about the games. Sony believes this will improve the gaming experience for the users.

However, the PS4 UI has been well-received because it was simple and easy to use, so Sony applied its good points without eliminating them and hopes players will get used to the new UI soon.

PS5 is also more closely connected with the network allowing the user to easily see additional information for each game including available downloadable content.

In the future, Nishino-san would like to consider implementing customization elements for the home screen like the custom themes that are on PS4.

First of all, he’d like users to get hands-on with the UI when the PS5 launches and get used to its operation.

In case you missed it, the PS5’s standard edition will cost $499.99, €499.99, £449.99, or 49,980 yen while the Digital Edition is priced at $399.99, €399.99, £359.99, or 39,980 yen.

The first release date for the console will be on Nov. 12 in the United States, Japan, Canada, Mexico, Australia, New Zealand, and South Korea.

Everyone else will have to wait a little more: the console will launch in Europe and in the rest of the world on Nov. 19.

Incidentally, Sony recently announced that it plans to ship more than 7.6 million units by the end of March 2021, beating the PS4’s debut shipments.


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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.