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bloodstained: ritual of the night

Here’s What’s Getting Fixed First in Bloodstained: Ritual of the Night’s Switch Port

This article is over 5 years old and may contain outdated information

Bloodstained: Ritual of the Night is an exceptional Metroidvania adventure that has a few niggling frame rate issues on PS4, Xbox One, and PC. On the Switch, however, things are faring a little worse.

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Aside from the existing problems already present on other platforms, the Switch port also suffers from long loading and screen transition times, missing text, input delays, and slowdown in some areas, not to mention an overall muddiness with character models and portraits.

505 Games is committed to fixing the issues with the Switch port and have shifted resources to handle it, and they’ve just posted an update on the Kickstarter site to detail exactly what is getting fixed first.

Regarding the Switch version of the game; the amazing teams at WayForward and ArtPlay are already hard at work on improvements. Below is a list of what we’re working to fix ASAP via multiple updates over the next few weeks:

  • HD Rumble fix (completed!)
  • Crash stability
  • Optimizing Miriam’s jump

The teams are also at work on a variety of updates to the game and engine, including: 

  • Optimizing animation for certain enemies (WayForward is testing some techniques to accomplish big things here, but it may be risky and require lots of testing, may need to be pushed to a later update)
  • Addressing input delay wherever it occurs
  • Switch-specific loading optimizations (this requires a bit more work, and will probably be in the last “ASAP” patches)

While graphical downgrades were certainly to be expected, the performance issues in the Switch version certainly weren’t, so it’s good to see that these are the priority fixes for the team.

Bloodstained: Ritual of the Night is now available on PS4, Xbox One, Switch, and PC.


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Author
Image of Zhiqing Wan
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.