Cult Classic El Shaddai: Ascension of the Metatron for PC Gets Release Date on Steam & New Trailer [UPDATED]

Today Takeyasu Sawaki’s Crim announced a release date for the PC version of the classic El Shaddai: Ascension of the Metatron.
El Shaddai

Today Takeyasu Sawaki’s Crim announced a release date for the PC version of the classic El Shaddai: Ascension of the Metatron.

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The game will be released on Steam between September 1 and September 2, depending on where you live.

It’ll be priced at $31.99 for the first two weeks, and then the price will go back up to $39.99.

An artbook will also be available for $13.99 and a soundtrack for $24.99. That being said, you can get the Deluxe Pack including the game, soundtrack, and artbook within the first two weeks from release for $39.99. It’ll cost $78.97 afterward.

You can check out the trailer below.

Update 8/19/2021: a version of the trailer with English voices has been released.

If you’re unfamiliar with El Shaddai: Ascension of the Metatron, it was originally released for PS3 and Xbox 360 in 2011. Here’s an official description:

“El Shaddai: Ascension of the Metatron, originally released in 2011, is a unique third-person action adventure filled with a deeply artistic world-building, outstanding aesthetics and thrilling battles. Experience an incredible mix of 2D-like platformer action and a colorful 3D world in an exceptional setting.
An ever-changing endless visual experience

El Shaddai’s artistic setting aims to provide a canvas-like world that changes in an organic way as long as you progress your adventure. The world keeps changing constantly in the most creative and innovative ways, perhaps even nostalgic.

Easy to play, hard to master

You’ll only have four buttons: jump, attack, guard and weapon stealing. But this simple way of proceeding is deeper than one can expect. There is no need of manuals or walkthroughs to get into the game, but if anyone is ready to deepen into the mechanics, the game will offer a profound, precise and rewarding timing-based action experience. The motto of El Shaddai’s gameplay always was to be “easy but profound”. Many of the game’s mechanics such as the offense-defense systems were carefully created to provide the best possible game feel.

The game received the “Future Game of the Show” award in the Tokyo Game Show 2010 and the script, noting some of the characters lines, got a gold mention on the Internet Buzzword Awards 2010 as well. The original aesthetics, the uniqueness of its concept and the feeling of being ahead its time (2011) were widely discussed on the international media.”

The game was created by Takeyasu Sawaki, known for his work on Devil May Cry, Steel Battalion, Okami, Fatal Frame: Mask of the Lunar Eclipse, Infinite Space, God Wars. and The Lost Child.

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Author
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.