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deathloop

Deathloop Multiplayer PvP Showcased & Explained With New Gameplay Featuring Julianna

Today, during a panel at Quakecon, Arkane Lyon provided an in-depth look at the multiplayer feature of Deathloop.

Today, during a panel at Quakecon, Arkane Lyon provided an in-depth look at the multiplayer feature of Deathloop.

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The antagonist Julinana Blake can be played by the AI, but also by another player, who can decide to invade the game of a random player or a friend.

While the protagonist has three lives, Julianna only has one, so she needs to play more carefully, but she has all the powers the protagonist has.

Defeating a player-driven Julianna restores all of a player’s reprisals, and she also drops powerful loot.

Playing as Julianna is optional, and it doesn’t grant campaign progression. Arkane simply wants it to be for fun.

You can check out the video of the panel below, showcasing plenty of gameplay showing Julianna in action.

Deathloop is coming on PlayStation 5 and PC on September 14, 2021. We already know that the console exclusivity for PlayStation 5 is timed.

You can read an official description below, and check out more recent gameplay.

“Deathloop transports you to the mysterious island of Blackreef, where an eternal struggle between two extraordinary assassins will determine the island’s future. As Colt, you must find a way to put an end to the timeloop trapping the island in an endless cycle, all while being hunted by the island’s inhabitants. Using your powerful weapons and abilities, you’ll need to take out 8 key targets across the stunning, yet chaotic, island before the day resets in order break the loop once and for all. But lurking in the shadows is rival assassin Julianna whose sole mission is to take Colt out and keep the loop going. Learn from each cycle, try new paths and approaches, and break the loop.

Each new loop in Deathloop is an opportunity to learn from the past and adapt. Finding clues and uncovering hints is key to taking out targets before the day resets. Discover relationships, learn schedules, and do whatever must be done to gain the necessary knowledge. Players will apply what they’ve learned in previous loops to try different paths, choose to sneak or attack, and devise other new strategies to eventually reach their targets. If at first you don’t succeed… die, die again.”


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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.