Star Wars Galactic Battlegrounds 2
Dream Developer: Creative Assembly
During the early noughties, RTS games were a dime a dozen on the PC. Alas, over the course of two decades, the numbers have dwindled as console gaming became an overwhelmingly popular platform, and RTS titles never felt quite right on a gamepad compared to mouse and keyboard.
But back in 2001, former developer Ensemble Studios (Age of Empires & Halo Wars) released Star Wars Galactic Battlegrounds. It took the developer’s prowess with RTS titles and Age of Empires DNA, and blended it with a Star Wars flavoring. The result was a wholly enjoyable game comprised of five separate faction campaigns and a skirmish mode against both an AI opponent and online multiplayer.
Sadly, following the Clone Campaigns expansion pack that released a year later, the Star Wars RTS potential was never tapped into again. Until now. With 11 (soon to be 12) movies’ worth of content, various TV shows and a ton of written lore to delve into, there’s ample opportunity to bring the series back to its former glory.
And what better developer to craft a fantastic RTS experience than Creative Assembly. The UK developer is one of the true strategy game giants of the industry right now, delivering smash-hit after smash-hit of turn-based strategy titles in the Total War series.
Whether it opted to go the turn-based strategy route, as we engaged in various skirmishes against the Empire to reclaim or maintain control of a planet (or even a Galaxy), or saw us frantically crafting different units and structures while simultaneously scouting out our opponents in true RTS fashion, I’m sure they could deliver an experience befitting of the Star Wars license.
Plus, the developer’s got experience in bringing RTS titles to console, following Halo Wars 2 in 2017.