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All Final Fantasy FFXIV 6.1 Job Changes

all job changes ffxiv 6.1
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All Final Fantasy FFXIV 6.1 Job Changes

Final Fantasy XIV Patch 6.1, Newfound Adventure, has arrived, and as usual, it brings with it a host of new story updates, new content, and other important additions to the game, including new Ishgardian Housing. If you’re here, though, you’re probably wondering about the FFXIV 6.1 job changes and how your favorite job shook out in terms of updates. It’s been a while since Endwalker was released, and the dev team has done a major shake-up based on the data since launch. Below you can check out all FFXIV 6.1 job changes for PvE.

All adjustments are via Final Fantasy XIV patch notes for version update 6.1.

All Job Changes & Adjustments in FFXIV Patch 6.1

Healer Role Actions Changes

ActionAdjustment
Lucid DreamingNow acquired at level 14 (previously level 24).

Gladiator / Paladin

ActionEffect
Iron WillRecast time has been reduced from 10 to 3 seconds.
ClemencyExecution no longer interrupts action combos.
Holy SpiritExecution no longer interrupts action combos.
RequiescatThe additional effect “Grants Blade of Faith Ready when the effect of Requiescat ends” has been added with a duration of 30 seconds.
Holy CircleExecution no longer interrupts action combos.
ConfiteorThe additional effect “Restores own HP” has been added with a cure potency of 400.
Blade of FaithNo longer a combo action with Confiteor.
The requirement of “Blade of Faith Ready” has been added.
The additional effect “Restores own HP” has been added with a cure potency of 400.
Blade of TruthThe additional effect “Restores own HP” has been added with a cure potency of 400.
Blade of ValorThe additional effect “Restores own HP” has been added with a cure potency of 400.
Divine Magic Mastery IINow adds a healing effect to Confiteor.

Marauder / Warrior

ActionAdjustment
DefianceRecast time has been reduced from 10 to 3 seconds.
OverpowerArea of effect has been changed from a cone before you to all nearby enemies.
Inner ReleaseStacks of Inner Release now only apply to Fell Cleave and Decimate.
The additional effect “Nullifies Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects” has been changed to “Grants Inner Strength, nullifying Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects.”

Dark Knight

ActionAdjustment
GritRecast time has been reduced from 10 to 3 seconds.
Flood of DarknessPotency has been reduced from 130 to 100.
Blood WeaponNow grants 5 stacks of the Blood Weapon effect.
Effect duration has been increased from 10 to 15 seconds.
Stalwart SoulNow acquired at level 40 (previously level 72).
Living DeadThe additional effect “Restores HP with each weaponskill successfully delivered or spell cast” has been added with a cure potency of 1,500.
If an amount of HP totaling your maximum HP is restored before the Walking Dead timer runs out, the effect will now change to Undead Rebirth, with a duration carried over from the time remaining for Walking Dead.
While under the effect of Undead Rebirth, most attacks will not lower your HP below 1.

Gunbreaker

ActionAdjustment
Royal GuardRecast time has been reduced from 10 to 3 seconds.

Monk

ActionAdjustment
Perfect BalanceCan no longer be executed while under the effect of any Beast Chakra.

Dragoon

ActionAdjustment
JumpAction animation has been shortened.
Action now changes to Mirage Dive while under the effect of Mirage Dive Ready.
High JumpAction animation has been shortened.
Action now changes to Mirage Dive while under the effect of Mirage Dive Ready.
Elusive JumpAction animation has been shortened.
Spineshatter DiveAction animation has been shortened.
Dragonfire DiveAction animation has been shortened.

Rogue / Ninja

ActionAdjustment
HideNow dispels the effect of Doton upon execution.
MugThe additional effect “Increases target’s damage taken by 5%” has been added with a duration of 20 seconds.
Trick AttackThe additional effect “Increases target’s damage taken by 5%” has been changed to “Increases damage you deal target by 10%.”
Aeolian EdgePotency has been increased from 360 to 380.
Rear combo potency has been increased from 420 to 440.
ShukuchiAction animation has been shortened.
DotonPotency has been increased from 70 to 80.
Effect duration has been reduced from 24 to 18 seconds.
Hakke MujinsatsuCombo potency has been increased from 120 to 130.
Armor CrushCombo potency has been increased from 340 to 360.
Flank combo potency has been increased from 400 to 420.
BhavacakraPotency has been reduced from 400 to 350.
Phantom KamaitachiPotency has been increased from 550 to 600.
Melee MasteryNow acquired at level 74 (previously level 84).

Samurai

ActionAdjustment
HakazePotency has been increased from 180 to 200.
JinpuPotency has been increased from 100 to 120.
Third EyeEffect duration has been increased from 3 to 4 seconds.
ShifuPotency has been increased from 100 to 120.
GekkoPotency has been increased from 100 to 120.
Combo potency has been increased from 320 to 330.
Rear combo potency has been increased from 370 to 380.
HiganbanaDamage over time potency has been increased from 30 to 45.
MangetsuCombo potency has been increased from 110 to 120.
KashaPotency has been increased from 100 to 120.
Combo potency has been increased from 320 to 330.
Flank combo potency has been increased from 370 to 380.
Tenka GokenArea of effect has been changed from a cone before you to all nearby enemies.
OkaCombo potency has been increased from 110 to 120.
YukikazePotency has been increased from 100 to 120.
Combo potency has been increased from 280 to 300.
Midare SetsugekkaPotency has been reduced from 660 to 600.
Attack is now guaranteed to land a critical hit.
Meikyo ShisuiRanged weaponskills no longer count toward the effect of this action.
Hissatsu: ShintenNow acquired at level 52 (previously level 62).
Potency has been reduced from 270 to 250.
Hissatsu: YatenActivation time has been adjusted to match that of other backstep actions.
Hissatsu: KyutenNow acquired at level 62 (previously level 64).
Kaeshi: HiganbanaPotency has been reduced from 300 to 200.
Kaeshi: GokenPotency has been reduced from 420 to 280.
Area of effect has been changed from a cone before you to all nearby enemies.
Kaeshi: SetsugekkaPotency has been reduced from 990 to 600.
Attack is now guaranteed to land a critical hit.
ShohaPotency has been reduced from 580 to 500.
Ogi NamikiriPotency has been reduced from 900 to 800.
Attack is now guaranteed to land a critical hit.
Kaeshi: NamikiriPotency has been reduced from 1,350 to 800.
Attack is now guaranteed to land a critical hit.

Reaper

ActionAdjustment
Hell’s IngressThe duration of Enhanced Harpe has been increased from 15 to 20 seconds.
Action animation has been shortened.
Hell’s EgressThe duration of Enhanced Harpe has been increased from 15 to 20 seconds.
Action animation has been shortened.
RegressAction animation has been shortened.

Archer / Bard

ActionAdjustment
Repelling ShotRange has been increased from 5 to 15 yalms.
Activation time has been adjusted to match that of other backstep actions.
Battle VoiceNo longer requires the effect of Mage’s Ballad, Army’s Paeon, or the Wanderer’s Minuet to be active.
The Wanderer’s MinuetAction now changes to Pitch Perfect upon execution.

Machinist

ActionAdjustment
Heat BlastPotency has been increased from 170 to 180.
WildfirePotency increase per weaponskill landed has been increased from 150 to 200.
DrillPotency has been increased from 570 to 580.
Air AnchorPotency has been increased from 570 to 580.
Pile BunkerPotency has been increased from 650 to 680.
Crowned ColliderPotency has been increased from 750 to 780.
Chain SawPotency has been increased from 570 to 580.

Dancer

ActionAdjustment
Standard StepAction is now categorized a weaponskill.
EmboiteAction is now categorized a weaponskill.
EntrechatAction is now categorized a weaponskill.
JeteAction is now categorized a weaponskill.
PirouetteAction is now categorized a weaponskill.
CascadeThe additional effect “50% chance of granting Flourishing Symmetry” has been changed to “50% chance of granting Silken Symmetry.”
FountainThe additional effect “50% chance of granting Flourishing Flow” has been changed to “50% chance of granting Silken Flow.”
WindmillThe additional effect “50% chance of granting Flourishing Symmetry” has been changed to “50% chance of granting Silken Symmetry.”
Reverse CascadeThe requirement for execution has been changed from “Can only be executed while under the effect of Flourishing Symmetry” to “Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.”
BladeshowerThe additional effect “50% chance of granting Flourishing Flow” has been changed to “50% chance of granting Silken Flow.”
Rising WindmillThe requirement for execution has been changed from “Can only be executed while under the effect of Flourishing Symmetry” to “Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.”
FountainfallThe requirement for execution has been changed from “Can only be executed while under the effect of Flourishing Flow” to “Can only be executed while under the effect of Silken Flow or Flourishing Flow.”
BloodshowerThe requirement for execution has been changed from “Can only be executed while under the effect of Flourishing Flow” to “Can only be executed while under the effect of Silken Flow or Flourishing Flow.”
Technical StepAction is now categorized a weaponskill.

Arcanist / Summoner

ActionAdjustment
Ruby RuinRecast time has been increased from 2.5 to 3 seconds.
Potency has been increased from 300 to 340.
Ruby OutburstRecast time has been increased from 2.5 to 3 seconds.
Potency has been increased from 140 to 160.
Ruby Ruin IIRecast time has been increased from 2.5 to 3 seconds.
Potency has been increased from 340 to 380.
Ruby Ruin IIIRecast time has been increased from 2.5 to 3 seconds.
Potency has been increased from 360 to 410.
Ruby RiteRecast time has been increased from 2.5 to 3 seconds.
Potency has been increased from 450 to 510.
Searing LightAction is now executed directly from the caster rather than via Carbuncle.
Ruby DisasterRecast time has been increased from 2.5 to 3 seconds.
Potency has been increased from 170 to 190.
Ruby CatastropheRecast time has been increased from 2.5 to 3 seconds.
Potency has been increased from 180 to 210.
Ruin Mastery IVThe increase of potency for Ruby Rite has been changed from 450 to 510.

Red Mage

ActionAdjustment
DisplacementAction animation has been shortened.

Conjurer / White Mage

ActionAdjustment
StoneMP cost has been reduced from 400 to 200.
AeroMP cost has been reduced from 400 to 200.
Effect duration has been increased from 18 to 30 seconds.
Stone IIMP cost has been reduced from 400 to 200.
RegenMP cost has been reduced from 500 to 400.
Cure IIIArea of effect radius has been increased from 6 to 10 yalms.
Aero IIMP cost has been reduced from 400 to 200.
Effect duration has been increased from 18 to 30 seconds.
AsylumRange has been increased from 8 to 10 yalms.
Secret of the LilyTime before a Lily is added to the Healing Gauge has been reduced from once every 30 seconds to once every 20 seconds.
Stone IIIPotency has been reduced from 230 to 220.
MP cost has been reduced from 400 to 300.
Stone IVPotency has been reduced from 270 to 260.
Afflatus MiseryPotency has been increased from 900 to 1,240.
Reduction in potency after the first enemy has been increased from 25% to 50%.
Liturgy of the BellThe additional healing effect from remaining stacks of Liturgy of the Bell will now be triggered when time expires or upon executing this action a second time.

Scholar

ActionAdjustment
RuinMP cost has been reduced from 400 to 300.
EmbraceRange from which party members can be targeted has been increased.
BioMP cost has been reduced from 400 to 300.
Bio IIMP cost has been reduced from 400 to 300.
Sacred SoilArea of effect radius has been increased from 8 to 10 yalms.
ExpedientEffect duration of Expedience has been reduced from 20 to 10 seconds.

Astrologian

ActionAdjustment
CombustEffect duration has been increased from 18 to 30 seconds.

Sage

ActionAdjustment
DosisMP cost has been reduced from 400 to 300.
SoteriaNow grants 4 stacks of the Soteria effect.
Effect potency has been increased from 50% to 70%.
AdderstingNow gain maximum stacks of Addersting upon entering an instance or restarting an instance battle.

New & Removed Traits/Actions

Ninja

ActionAdjustment
Level 84
Melee Mastery II
Increases the potency of Spinning Edge to 220 and Gust Slash to 160.

Samurai

ActionAdjustment
Hissatsu: KaitenRemoved from game.
Level 66
Way of the Samurai
Increases the potency of Hakaze to 200, Jinpu to 120, and Shifu to 120.
Level 84
Way of the Samurai II
Increases the potency of Gekko, Kasha, and Yukikaze to 120.

That’s all for the 6.1 FFXIV job changes. Happy with Square Enix did with your job? Let us know in the comments below.

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