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Mass Effect 1: How to Start Wrex Family Armor Mission

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Mass Effect 1: How to Start Wrex Family Armor Mission

Mass Effect 1 doesn’t have loyalty missions in the same way that Mass Effect 2 offers them. That said, it does have special personal assignments that are similar. Wrex, like Tali and Garrus, has an assignment that Shepard can take on if they choose, however, it’s completely optional and missable. And, in the case of Wrex, it’s very important that you get it done, ASAP. Here’s what you need to know about how to start Wrex’s personal assignment mission, Wrex: Family Armor.

How to Start Wrex: Family Armor

At the end of each major mission in Mass Effect 1, you have the opportunity to talk to each of your squad members and learn more about their backstory and get to know them a little bit. You absolutely should always do this, and in this case, it’s actually required if you want to start Wrex: Family Armor

Once you’ve spoken to Wrex a bit about his backstory, he will eventually send you the assignment, Wrex: Family Armor. Start it right away once you have it, and start it before beginning the mission on Virmire. And, finally, bring Wrex with you. Trust us on these, OK?

The mission itself is very straightforward. Arrive on the planet Tuntau (with Wrex in tow) and make your way to the warehouse structure on the planet. There will be a shootout, so be ready.

Clear out the entire building and then make your way up to the second floor. There is a room there with some crates, loot, and a wall safe. The wall safe will contain Wrex’s armor. Go grab that and you’ll be all set.

If you’d like to know about the repercussions of this mission, keep reading, but some spoilers (for an old game) are ahead.

Wrex’s Armor, Trust, and Virmire

This mission can potentially have some serious long-term ramifications, believe it or not. If you brought Wrex along for this mission and completed it, giving him his family armor back, Wrex will place his full trust in you.

When you get to Virmire, you will eventually get into a serious argument with Wrex where you will need high Charm or Intimidate in order to avoid having to kill Wrex. However, if you completed the Family Armor assignment, you can skip that Charm/Intimidate check and resolve things peacefully regardless of if you had enough Charm/Intimidate.

Saving Wrex is crucial for Mass Effect 2 and Mass Effect 3 (assuming you want the most pleasant ending and highest possible War Asset scores for Mass Effect 3), so having this as a backup to screwing up your Charm/Intimidation check on Virmire is great.

That’s all you need to know about how to start Wrex’s personal assignment mission, Wrex: Family Armor in Mass Effect 1. For more tips, tricks and FAQs answered be sure to check out our wiki guide that is filled with helpful guides.

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