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New Cyberpunk 2077 Hotfix 1.22 Fixes Common Bugs & Improves Stability

cyberpunk 2077, hotfix 1.22
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New Cyberpunk 2077 Hotfix 1.22 Fixes Common Bugs & Improves Stability

CD Projekt Red is still busy at work improving Cyberpunk 2077’s bugs, stability, and performance, but it seems every time a new patch is released there’s a hotfix issued shortly after to fix a host of new problems. That’s exactly what today’s Hotfix 1.22 is all about: addressing the issues created by Patch 1.2 and Hotfix 1.21. The patch is now live on PC, consoles, and Google Stadia.

The full list of changes are copied below.

Quests & Open World

  • The Metro: Memorial Park dataterm should now properly count towards the Frequent Flyer achievement.
  • Fixed glitches in Johnny’s appearance occurring after buying the Nomad car from Lana.
  • Fixed an issue in Gig: Until Death Do Us Part where it was not possible to use the elevator.
  • Fixed an issue in Epistrophy where the player could get trapped in the garage if they didn’t follow the drone and ran into the control room instead.
  • Added a retrofix for the issue we fixed in 1.21, where Takemura could get stuck in Japantown Docks in Down on the Street – for players who already experienced it before update 1.21 and continued playing until 1.22, Takemura will now teleport to Wakako’s parlor.
  • Fixed an issue preventing the player from opening the phone in the apartment at the beginning of New Dawn Fades.
  • Fixed an issue where the player could become unable to use weapons and consumables after interacting with a maintenance panel in Riders on the Storm.

Visual

  • Fixed various issues related to clipping in NPCs’ clothes.

UI

  • Fixed an issue where subtitles were not properly aligned in the Arabic language version.

Stability and performance

  • Various memory management improvements (reducing the number of crashes), and other optimizations.
  • Improved GPU performance of skinning and cloth rendering.

Console-specific

  • GPU and ESRAM optimizations and improvements on Xbox One.
  • Memory management improvements on PlayStation 5.

Stadia-specific

  • It’s no longer possible to get soft locked in the key bindings menu if a keyboard is not available
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