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last of us 2, aerial takedown

Last of Us 2: How to Perform an Aerial Takedown

This article is over 4 years old and may contain outdated information

Last of Us 2 has a few different ways to approach combat. You can focus on stealth, action, or a combination of the two if you play your cards right. One of the most deadly –and coolest– moves you can execute in the game is a takedown from the air. Here is everything you need to know about how to perform an aerial takedown in Last of Us 2.

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Uncharted fans will certainly already know how to execute this move, as Naughty Dog implemented this aerial attack beautifully in Uncharted 4. While it definitely comes up less often, it follows similar prerequisites to execute.

How to Perform an Aerial Takedown in Last of Us 2

The main thing that you’ll need to do to perform this jumping attack in Last of Us 2 is locate an enemy that’s below you. This comes up a lot in buildings with damaged ledges or if you’re climbing on top of things outside.

If you are above an enemy, the next prerequisite you’ll need to hit is that they need to be in jumping distance. If you can tell that a running jump will reach them, simply sprint toward them and jump with X.

As soon as you get close to them, the aerial takedown animation will begin. If you got your distance right, the enemy is as good as dead.

Keep in mind, this doesn’t work on tougher enemies like Stalkers and Shamblers. Runners and humans are fair game, though.

How to perform an aerial takedown in Last of Us 2:

  1. Position yourself above your enemy.

    Keep in mind this only works on humans and runners.

  2. If they are near an open position, like a ledge, and are close enough, sprint in their direction.

  3. Press X to jump and the aerial takedown animation will execute them.

That is everything you need to know about how to jump attack in Last of Us 2. For more tips, guides, and FAQs, peruse through our official guides wiki, as well as the coverage below.


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Image of Andrew McMahon
Andrew McMahon
Andrew was Twinfinite's Features Editor from 2020 through until March 2023 and wrote for the site from 2018. He has wandered around with a Bachelor's Degree in Communications sitting in his back pocket for a while now, all the while wondering what he is going to do for a career. Luckily, video games have always been there, especially as his writing career progresses.