Death Stranding, Guerrilla Games

Death Stranding Development Involved Over 70 Guerrilla Games Staff

Kojima Productions’ relatively small by AAA standards team of just 100 employees were given a helping hand during Death Stranding’s development. As spotted by Videogamechronicle (VGC), the game’s credits reveal that 70 staff from Sony’s Guerrilla Games studio were also involved.

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Of course, we’ve long known that Guerrilla Games’ Decima Engine, which powered Horizon Zero Dawn, was selected by Hideo Kojima for Death Stranding back in 2016.

After having visited a bunch of Sony studios in a world tour of sorts, Kojima was particularly impressed with the Decima Engine following a visit to Guerrilla Games. The Dutch studio then shared access to its code and the rest is history.

So it perhaps makes sense that Guerrilla staff were on-hand to assist Kojima with Death Stranding’s development. They would have obviously been very familiar with its nuts and bolts, helping to speed development and optimize performance. Even still, a total of 70 makes for almost half the developers working on the project, which is a little surprising.

Reviewing the credits, VGC notes that Guerrilla contributed to Death Stranding’s environment art, animation, visual effects, cinematics, audio and more.

Some pick outs from Horizon Zero Dawn’s team include:

  • lead game programmer (Tommy De Roos),
  • lead programmer (Frank Compagner),
  • lead AI programmer (Arjen Beij)
  • technical director (Michiel van der Leeuw).
  • art director (Jan-Bart Van Beek),
  • lead environment artist (Kim Van Heest)
  • technical art director (Maarten van der Gaag)
  • lead lighting artist (Roderick van der Steen)
  • lead technical animator (Bart Wijsman) also worked on Death Stranding.
  • senior quest designer, James Kneuper (credited with “guest design” for Death Stranding)

Interestingly, VGC checked the Linkedin profiles of the above developers and none of them have included Death Stranding in their resumes.

Death Stranding’s critical reception has so far been mostly positive, though also wildly divisive. Stay tuned for Twinfinite’s review over the next few days.

You can check out the game’s launch trailer here.


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Author
Alex Gibson
Alex was a Senior Editor at Twinfinite and worked on the site between January 2017 and March 2023. He covered the ins and outs of Valorant extensively, and frequently provided expert insight into the esports scene and wider video games industry. He was a self-proclaimed history & meteorological expert, and knew about games too. Playing Games Since: 1991, Favorite Genres: RPG, Action