Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
bloodstained: ritual of the night

Bloodstained: Ritual of the Night Switch Fixes Expected to Arrive in November

This article is over 5 years old and may contain outdated information

Bloodstained: Ritual of the Night is one of the best games released in 2019… if you played on PS4, Xbox One, or PC. If you got it on Switch, however, the story’s a little different there unfortunately.

Recommended Videos

When the Switch port launched a week after PC and the other consoles, it was in pretty rough shape. Screen transitions and loading times in certain areas were so long to the point of being unplayable, and the graphics weren’t exactly very pretty, but the former was the big issue.

While I didn’t experience any major input lag while playing on Switch, that has apparently been another issue experienced by other users, and is being worked on by the dev team.

505 Games put out an update on their forum today, detailing their progress on fixing the Switch version of Bloodstained: Ritual of the Night. It was stated that the changes were being made on a ” room-by-room, enemy-by-enemy basis,” which was why the changes were taking so long. However, we were given more info on exactly what was being worked on:

Visual Fidelity – The way that backgrounds and environments are rendered are being significantly updated. This will result in noticeably sharper environments in most areas throughout the game.

Loading Times – Load times between scenes are being greatly improved, but are still not where we would like them to be, so work remains.

Particle Effects – We have already replaced hundreds of particle effects with new assets and more yet remain. The new ones look the same to the user, but are much less impactful on the performance of the game. This has been one of the main culprits for framerate drops during fights.

Input Lag – Input lag times have been significantly reduced, once work on this is completed the game should feel much more reactive when playing.

Finally, 505 also mentioned that these changes are expected to launch in two separate updates by November. The first update will cover most of the improvements, while the second will “improve performance with a couple of especially troublesome areas and enemies.”

Bloodstained: Ritual of the Night is now available for PS4, Xbox One, Switch, and PC.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Zhiqing Wan
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.