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Take-Two Believes Loot Boxes Are a “Perfectly Reasonable Mechanic” but a Small Part of Its Business

This article is over 5 years old and may contain outdated information

During Take-Two Interactive Software’s financial conference call for investors and analysts, Chief Executive Officer Strauss Zelnick was asked to comment on the loot boxes controversy.

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Zelnick was quick to note that the controversial mechanic forms a very small part of the publisher’s business, but also mentioned the belief that they’re “just fine.”

That mechanic was responsible for less than three percent of our net bookings in the past fiscal year, so it’s not material to us.

We have used the mechanic in the past so it is something we’ve seen and we think it’s just fine.

There has been some noise around it particularly internationally. As I said, we think it’s a perfectly reasonable mechanic, however it forms a very small part of our business.”

A while ago, President Karl Slatoff mentioned that the publisher doesn’t see loot boxes as gambling, and apparently that stance hasn’t changed.

Earlier in the call, Zelnick also talked about the publisher’s stance about the advent of next-gen consoles and streaming technology and teased more unannounced games coming from Take-Two’s labels by the end of the current fiscal year.

If you want to read more about Take-Two Interactive Software’s financial results, you can read our dedicated article.


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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.