anthem, open world

Anthem: Is It Open World? What You Need to Know

Is Anthem Open World? What You Need to Know

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Developed by BioWare and published by EA, Anthem is the latest online multiplayer RPG from the esteemed developing studio that’s probably best known for producing the Mass Effect series. Here’s what you need to know about whether Anthem is open world.

To put things simply, yes, Anthem is indeed an open world game, but not in the way that you might be expecting, and there are some limitations.

For instance, an open world RPG like The Witcher III is full of towns to visit, and it’s teeming with NPCs just dying to give you side quests. Anthem isn’t quite the same.

In Anthem, you’ll be given free reign to explore the large map however you wish, and you can do so by choosing Freeplay from Fort Tarsis. This allows you to explore the world without any specific objectives in mind, and you can just fly around at your own leisure.

Unlike games like The Witcher or Skyrim, however, there are no side quests to be found in Anthem’s open world. Instead, basically the only things you can do are shoot random enemies you find in the world, harvest materials from resource nodes, or obtain some gear or weapon parts from chests you come across.

Anthem’s map isn’t all that interactive like you’d expect from a more traditional RPG, and the meat of its gameplay comes from accepting missions from NPCs at Fort Tarsis.

Because of this, it’s highly recommended that you go through Anthem’s story campaign first before you start thinking about freely exploring the open world. The missions will give you a better sense of how the areas are laid out in the map, and you won’t be wandering around aimlessly with no goals in mind.

That’s all you need to know about whether Anthem is open world. Be sure to search for Twinfinite or check our Anthem guide wiki for more tips and information on the game.


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Author
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.