Bayonetta 3, PlatinumGames

PlatinumGames Teases News Coming in 2019; a “Really Intense Year”

Today’s issue of Weekly Famitsu included an article in which many Japanese developers shared their plans for 2019. Among them, there were three well-known faces from PlatinumGames.

Recommended Videos

Executive Director and Producer Atsushi Inaba, was the most forthcoming, which is quite fitting with his keyword for the year “open.”

He mentions that 2019 is going to be a really intense year, and he is going to tread uncharted territory, while also learning many things he didn’t previously know. While it’s challenging, he is excited, and from now on he wants every year to be an intense year.

He concludes by mentioning that in 2019 he will reveal a variety of news but he cannot say anything about it yet.

Vulcanic Game Director Hideki Kamiya’s keyword is “schedule”

His message mentions that he has been a bit overwhelmed by work in 2018, and despite being carefully monitored by Development Deputy Director Kenji Saito, he feels he has broken his promises. Now there is this idea floating around that Kamiya-san can’t keep up with the schedule, so in 2019 his aim is to firmly stick to the schedule while dreaming of becoming the perfect superhuman.

Lastly, NieR: Automata Designer Takahisa Taura mentions that he’s quietly continuing to work on game development. He is doing his best with the goal of being able to show something soon.

PlatinumGames has been working on multiple projects, including Granblue Fantasy Relink for Cygames, Babylon’s Fall for Square Enix, and Bayonetta 3 in collaboration with Nintendo. Recently, Inaba-san has been talking about creating a new IP owned by the studio, and that might be the uncharted territory he is talking about.

Source: Weekly Famitsu


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article That Time I Got Reincarnated as a Slime Isekai Chronicles Announced for Summer 2024 Release
Promotional art from That Time I Got Reincarnated as a Slime Isekai Chronicles.
Read Article Warzone Player Puts Aim Assist Argument to Bed After Proving Console Players Don’t Need It
Warzone Player Puts Aim Assist Argument to Bed After Proving Console Players Don't Need It
Read Article Dead By Daylight Players Predicted Chaos Shuffle Modifier
Related Content
Read Article That Time I Got Reincarnated as a Slime Isekai Chronicles Announced for Summer 2024 Release
Promotional art from That Time I Got Reincarnated as a Slime Isekai Chronicles.
Read Article Warzone Player Puts Aim Assist Argument to Bed After Proving Console Players Don’t Need It
Warzone Player Puts Aim Assist Argument to Bed After Proving Console Players Don't Need It
Read Article Dead By Daylight Players Predicted Chaos Shuffle Modifier
Author
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.