Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Star Wars

Amy Hennig no Longer at EA, Has Established own Indie Development Studio

This article is over 6 years old and may contain outdated information

Amy Hennig, the video game director and script writer responsible for such series as Uncharted and Jak and Daxter, has officially revealed that she has parted ways with EA in pursuit of other ventures.

Recommended Videos

In an interview with Eurogamer, Hennig revealed that she had actually parted ways with EA in January following the closure of Visceral Games and the pivoting of her team’s Star Wars game’s development to EA Vancouver last October. Her departure was withheld from an official statement until this time for legal reasons.

“This is the problem, it was hard enough for them, but people were immediately asking them ‘is Amy working with you?’ and the answer was ‘well, we’re in negotiations…’ like, hmm,” Hennig says. “It was, sort of the soft pedal answer.”

Since then, Hennig has pursued other ventures independently, establishing her own independent development studio and looking into new methods of gameplay.

“I’m hoping to bring some people on board, I would love to have a little company of about six to eight people, 15 at the most, and do some more projects, do some VR stuff – I’m consulting with some VR companies and doing a ton of research because I haven’t played a lot to immerse myself in it,” she says.

Unfortunately, this has left the Star Wars title she and her team had been working on indefinitely shelved. Said to have been considered too linear, the title is now being repurposed into a more open world framework by EA Vancouver which Hennig says is very different from her and her team’s original vision.

“Y’know, once you go more open world it’s such a different game to the one we were making,” she says. “Everybody loved what we were doing and I’d love to see us resurrect that somehow, but it’s complicated.”

Much has been said and speculated about what Hennig’s Star Wars game, code named Ragtag, would have looked like. A full breakdown of what was known about the title can be found here.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Keenan McCall
Keenan McCall
Keenan has been a nerd from an early age, watching anime and playing games for as long as I can remember. Since obtaining a bachelor's degree in journalism back in 2017, he has written thousands of articles covering gaming, animation, and entertainment topics galore.
twitter