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sea of thieves, skull and bones

New Sea of Thieves Update Addresses Player Concerns Over Respawning Ships

This article is over 6 years old and may contain outdated information

Sea of Thieves can be a lot of fun when you run into other pirate crews. Things get even more exciting when you’re all trying to nab the stronghold treasure on a skull island. However, the game can be a little frustrating when you sink a ship, and the opposing crew gets back to your island so quickly even before you can start loading the loot onto your vessel. Rare is addressing this issue in the game’s latest patch.

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Here are the major changes:

  • Ship respawn distance – When a ship sinks, we have significantly increased the distance at which the crews new ship will respawn. Ships will now respawn outside of visible view of the ship that sank them. This is in response to lots of player feedback which highlighted that the previous spawn distance was resulting in “griefing” behaviour and stalemates at the forts!
  • Mermaid Teleport – Pirates will now have to drop any treasure item they are carrying before being able to see the ‘Teleport back to ship’ option from the mermaid. We saw feedback that players were accidentally leaving treasure behind in the sea, so wanted to make it more clear that when you teleport you leave your treasure behind!

Along with these two updates, the patch also includes a series of minor fixes which you can read more about here.

Sea of Thieves is now available on Xbox One and Windows 10.


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Author
Image of Zhiqing Wan
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.