Was 2016 VR’s Glowing Debut or Disappointing Start?

How did VR do in 2016?

Foundations for the Future

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Reflecting on these prior topics therefore suggests that 2016 hasn’t been the strongest start for VR, but it was never going to be a roaring success in the first place. What it did need to do, however, was ensure that it laid solid foundations to develop on in 2017 and the years that follow.

Oculus was the most notable for this, announcing its Oculus Touch motion controllers to eliminate one of the Vive’s advantages over it, its new minimum spec, and also its collaboration with Disney. All of this showed strong signs of preparing to open Oculus Rift up to more people and using exclusive content to get people interested.

Sony, of course, didn’t need to worry about lowering specifications or introducing motion controllers as this was all part and parcel of the system from the start. However, something all three of the companies need to focus on is announcing enticing upcoming games. With PlayStation Experience over and done with and no other major announcements due from Steam or Oculus it doesn’t look like we’ll find out what we’ll be playing in VR next year, and that’s a little bit concerning.


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Author
Chris Jecks
Chris Jecks has been covering the games industry for over eight years. He typically covers new releases, FIFA, Fortnite, any good shooters, and loves nothing more than a good Pro Clubs session with the lads. Chris has a History degree from the University of Central Lancashire. He spends his days eagerly awaiting the release of BioShock 4.