Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
The Division

The Division Update 1.3 Will Introduce New Weapons, Perks, and Balances

New ways to take back NYC.
This article is over 8 years old and may contain outdated information

Tom Clancy’s The Division is due to receive update 1.3 next week. This latest update will introduce more weapons and balances which Ubisoft hopes will deal with the current weapon meta of SMG’s and Marksman Rifles.

Recommended Videos

Speaking on the game’s website recently, Ubisoft revealed that The Division update 1.3 will introduce new weapons such as the fully automatic named shotgun called the Showstopper, the G36 Assault Rifle, and the SVD Marksman Rifle. These weapons will also come with their own unique talents such as the Showstopper which will improve the automatic weapons accuracy the more you fire it, and the G36 Focused trait. Focused will increase the weapons damage when there are no skills on cooldown.

Update 1.3 will also introduce a bunch of changes to balance out The Division’s weapon meta. These changes include decreasing the damage output of the AUG and the Vector by 10%, adding the ability to re-roll weapon talents, increasing the shotguns damage output and adding unique bonuses to each weapon type except the Marksman Rifle. These changes include giving the shotgun a stagger bonus against NPC’s while Assault Rifles get a bonus against enemy armor damage.

The upcoming update will also make some changes to The Division’s special ammo types. These changes include reducing the duration of incendiary ammo from 10 seconds to 3 seconds because “they set you on fire for a longer duration than Incendiary Grenades,” and the explosive ammo is getting a significant decrease in burst damage. The explosive ammo will also now scale linearly with your bullet damage.

More news


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Damian Skinner
Damian Skinner
An Irish liberal arts student with way too much time on his hands who when not obsessing about Monster Hunter, RPGs or some random account he recently found on YouTube he can be found writing for Twinfinite.