Don’t rely on platforming clues
The Last Guardian offers fewer visual cues in its environments than some other PlayStation exclusive, traversal-heavy games (cough Uncharted cough). Ledges you’re meant to grab won’t be painted some bright hue, the level layout often won’t spell out a clear direction, and there are more climbable objects around than you need to bother with. In fact, it’s not uncommon to find red herring ledges and crates scattered around ruins.
Approaching these levels as you would others will likely just overwhelm and distract you. One area in particular, early in the game, is surrounded by climbable pipes. You could spent quite a while thinking they’re key to progressing, but in fact, the solution is far simpler.
Instead of trying to spot obvious objectives around you, spend your time thinking how Trico can get around these areas. Look upward to tall pillars — Trico can jump surprisingly high while carrying you. Trico can also stand against a number of walls or position itself in front of out-of-reach ledges. And with so many ways to use your dog-bird, don’t be afraid to step away from one ledge and try reaching another. There are quite a few things to climb, but very limited ways to reach your goal.