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rocket league

Rocket League Season 12 Details & Full Patch Notes for V1.66 Revealed

This article is over 5 years old and may contain outdated information

Developer Psyonix is about to launch Rocket League’s twelfth season of content and today we learned exactly what’s in store. As part of the release, too, the game is getting a brand new version; V1.66 tweaks various gameplay features and fixes a host of bugs.

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At the time of writing patch V1.66 is live and available for download on all platforms, though season 12 doesn’t begin until tomorrow.

Season 12 will have the same soft reset that previous competitive seasons, requiring players to complete ten placement matches per Competitive Playlist to earn their rank.

One of the new tweaks that caught our eye is that Rocket League’s challenges will no longer expire, allowing players to complete them at their leisure.

Elsewhere, there’s a new high-five mechanic being added to the game –players will be able to high-five each other via mid-air collision after a goal is scored.

There’s also HDR audio being added, too, which Psyionix says “will emphasize the game’s more important sounds while temporarily lowering less important audio such as crowd and ambiance to give players a clearer audio experience.”

Full season 12 and Patch V1.66 Notes are below:


Rocket Pass 4

  • Rocket Pass 4 begins on August 28 at 10:00 a.m. PDT / 5:00 p.m. UTC
  • Weekly Challenges will remain active throughout the entire Rocket Pass
    • Example: Week 3 Challenges can be completed in Week 4, 5, and onward until the conclusion of the Rocket Pass they’re included with
    • If you purchase Rocket Pass Premium after Rocket Pass 4 has begun, you will be able to access previous week’s Premium Challenges

Competitive Season 11 Rewards

  • Competitive Season 11 has ended. Titles and items will be awarded for your highest rank achieved during the season
    • Receiving Season 11 Rewards also requires successful completion of the appropriate Season Reward Levels
  • Season 11 Rewards are custom, non-tradeable Boosts
    • Bronze I or higher – ‘Season 11 – Bronze’ Boost
    • Silver I or higher – ‘Season 11 – Silver’ Boost + lower Boost
    • Gold I or higher – ‘Season 11 – Gold’ Boost + lower Boosts
    • Platinum I or higher – ‘Season 11 – Platinum’ Boost + lower Boosts
    • Diamond I or higher – ‘Season 11 – Diamond’ Boost + lower Boosts
    • Champion I or higher – ‘Season 11 – Grand Champion’ Boost + lower Boosts
  • Grand Champion Rewards
    • Competitive Soccar Grand Champion – ‘Season 11 – Grand Champion’ In-Game Title + ‘Season 11 – Grand Champion’ Boost + lower Boosts
    • Rumble Grand Champion – ‘Season 11 – RNG Champ’ In-Game Title + ‘Season 11 – Grand Champion’ Boost + lower Boosts
    • Dropshot Grand Champion – ‘Season 11 – Floor Destroyer’ In-Game Title + ‘Season 11 – Grand Champion’ Boost + lower Boosts
    • Hoops Grand Champion – ‘Season 11 – Dunk Master’ In-Game Title + ‘Season 11 – Grand Champion’ Boost + lower Boosts
    • Snow Day Grand Champion – ‘Season 11 – Blizzard Wizard’ In-Game Title + ‘Season 11 – Grand Champion’ Boost + lower Boosts

Monstercat (Antennae)

  • ‘DESERT STAR’

CHANGES AND UPDATES


Competitive Season 12

  • Competitive Season 12 begins
  • Season 12 brings a “soft reset” that requires you to do placement matches in each playlist to recalibrate your Rank
  • Winning half of your placement matches will land you near your previous season ranking
  • League Rankings will be temporarily empty until players complete their placement matches
  • All placement match wins count towards your Bronze Season Reward Level progress

Certified and Painted Items

  • Customization Items now display the full Paint color name inside the thumbnail (when applicable)
    • This replaces the thin colored outline in the upper-right corner of the thumbnail
  • When a Customization Item is both Painted and Certified, the Paint color and Certification labels rotate at regular, two-second intervals

New In-Game Stats

  • ‘High-Five’
    • A ‘High-Five’ registers after a goal is scored by your team, and when you bump into a teammate above the goal
  • ‘Low-Five’
    • A ‘Low-Five’ can only be done after a goal is scored by your team, and when you bump into a teammate at field level
  • ‘Swish Goal’
    • A ‘Swish Goal’ registers when your goal does not touch the rim before going into the hoop
    • Swish Goals are only available when playing the Hoops game mode

Audio

  • The game’s audio mix has been updated, including audio priority rebalancing, HDR audio, and object elevation

BUG FIXES

  • Fixed the color on the post-match XP bar for Rocket Pass Premium owners
  • Shields on ‘Double Goal’ and ‘Underpass’ Arenas now display the appropriate color
  • [Xbox One] Fixed a bug with the ‘Slash Beam III’ Rocket Boost causing frame rate dips
  • [Nintendo Switch] Fixed a bug causing supersonic ball audio to play when pushing the ball at subsonic speeds in Training
  • Adjusted Paint Finish so it no longer affects appearance of body trim on the ‘Werewolf’ Battle-Car

In related news, Psyionix recently announced that it will be removing Rocket League’s ‘blind’ loot boxes later this year.


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Author
Image of Alex Gibson
Alex Gibson
Alex was a Senior Editor at Twinfinite and worked on the site between January 2017 and March 2023. He covered the ins and outs of Valorant extensively, and frequently provided expert insight into the esports scene and wider video games industry. He was a self-proclaimed history & meteorological expert, and knew about games too. Playing Games Since: 1991, Favorite Genres: RPG, Action
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