Forager Skills
Recommended Videos
All Skills and What They Do – Horizon Zero Dawn
- Lure Call (Cost 1) – Use the ‘!’ from the tools menu to lure a single enemy to your position. The target will be the closest, most centered in Aloy’s vision.
- Healer (Cost 1) – Speeds up healing from the medicine pouch.
- Gatherer (Cost 1) – Additional natural resources when foraging.
- Combat Override (Cost 2, requires Lure Call) – Increases the time a machine will remain overridden by 50%
- Herbalist (Cost 2, requires Healer) – Doubles the capacity of the medicine pouch.
- Scavenger (Cost 2, requires Gatherer) – Chance for extra resources when looting downed machines.
- Combat Override + (Cost 3, requires Combat Override) – Increases the time a machine will remain overridden indefinitely.
- Disarm Trap (Cost 3, requires Scavenger) – Traps and tripwires can be disarmed and reused by pressing Triangle next to them.
- Ammo Crafter (Cost 3, requires Scavenger) – Craft additional ammo from the same amount of resources.
- Call Mount + (Cost 3, requires Combat Override +) – Calls a new overridden mount if no mount is available.
- Tinker (Cost 3, requires Disarm Trap) – Weapon Coils and Outfit Weaves can now be removed and reused.
- Scavenger + (Cost 3, requires Ammo Crafter) – Increased chance for extra resources when looting downed machines.
And there you have it, all skills and what they do in Horizon Zero Dawn. Be sure to check out our ever-expanding Horizon Zero Dawn wiki guide for more tips, tricks, and information on the game.
Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more