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Outlast 2

Outlast 2 Gets a New Patch Addressing Difficulty Balance Issues

Too spooky.
This article is over 7 years old and may contain outdated information

Outlast 2 saw its official release on consoles and PC last week. However, the developers have been keeping an eye on player feedback and decided that the game might have needed a bit of readjustment in regards to its level of difficulty. Today, the game received a new patch to balance out those issues.

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‘Today’s patch introduces some minor adjustments to the game’s difficulty in key areas and moments. On Normal difficulty this will offer players a more appropriately balanced experience while still maintaining higher levels of challenge on Hard and Nightmare difficulties.’

The full patch notes are as follows:

– Global rebalancing of the game difficulty.
– Microphone no longer uses extra batteries.
– Increased the size of subtitles.
– Fixed an issue on Intel HD 4000 cards where most dynamic lights were missing.
– Fixed an issue where flickering black squares appear in the center of the screen at some specific resolutions.
– Fixed an issue with alternate controller mappings and the camcorder UI.
– Fixed an issue with double doors where one of them is locked.
– Fixed an issue causing lost save games when Steam somehow fails to initialize.
– Fixed some heretic sound effects.
– Fixed multiple minor gameplay issues (collisions, crawling, tutorials, etc.)
– Fixed multiple rare crashes.
– Added a “-refreshrate 60” command-line parameter to specify a preferred refresh rate (replace 60 by the desired refresh rate).
– Added a “-notexturelimit” command-line parameter to remove texture size limits based on VRAM amount.
– Added a “-borderless” command-line parameter to use borderless fullscreen and not have to edit INI files.

Outlast 2 is now available on PS4, Xbox One, and PC.


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Author
Image of Zhiqing Wan
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.