Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
star wars battlefront microtransactions

EA: On Second Thought, Star Wars: Battlefront II Microtransactions Might Not Return

Would you give the game another chance if they didn't?
This article is over 7 years old and may contain outdated information

Despite an earlier statement and a recent reiteration that it would eventually bring microtransactions back to Star Wars: Battlefront II, Electronic Arts now says that might not be the case after all.

Recommended Videos

In a talk yesterday at the 37th Nasdaq Investor Conference, EA CFO Blake Jorgensen called the game’s alleged pay-to-win microtransaction fiasco a “learning experience.” He also added that EA is not absolutely certain it will reintroduce such microtransactions to the game.

“Over time, we’ll address how we will want to bring the [microtransactions] either into the game or not, and what form we’ll decide to bring it into,” said Jorgensen.

Jorgensen’s Nasdaq talk yesterday would seem to be a divergence from previous EA statements. The company said in mid-November that it was heading “back to the drawing board” to re-balance the microtransactions before re-deploying them to the game. Jorgensen himself said in late November that EA was “not giving up” on microtransactions in the game.

In his Nasdaq talk, Jorgensen said Battlefront II has sold well and predicted it would continue doing so through the holiday season and into 2018. That may be so, but it hasn’t stopped EA’s stock from plummeting because of the situation’s optics.

“It’s been a great learning experience for us. We consider ourselves a learning organization,” said Jorgensen yesterday. “If we’re not learning, that means we’re failing in some way, and we’re constantly trying to watch what people do and how they play and listen to them to decide what’s the best way to build great games.”

more news


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Nick Santangelo
Nick Santangelo
Nick has been a gamer since the 8-bit days and has been reporting on the games industry since 2011. Don't interrupt him while he's questing through an RPG or desperately clinging to hope against all reason that his Philly sports teams will win something.