Stats and Armor Types
What’s Different in Destiny 2
If you’ve had a chance to check out the ongoing Destiny 2 beta, you may have noticed that your stats within the Guardian menu are different and that armor has received a change as well. The Intellect, Discipline, and Strength stats are gone for something much more clear. You now have Resilience, Mobility, and Recovery which govern your ability to take damage, speed and jump height, and healing respectively. Grenades and other abilities will be on universal cooldowns for now (though you will have perks than can alter them).
Armor has types now as well, with Mobile and Heavy showing up during the beta. They will directly affect your stats with Heavy offering higher Resilience at the expense of Mobility, and Mobile doing the inverse. Honestly, we’re curious to see if this means multiple raid sets, and how else this will factor into Destiny 2’s progression system.