Let’s Try PvP One More Time
4 Things We Want to See in “Diablo 4”
At launch, Blizzard had ambitious goals for Diablo 3’s PvP mode. Initially, it was something that they were hoping would resemble traditional PvP game modes seen in other genres. Understandably, the team was swamped with putting out the debacle over the PvE’s endgame first, but when the fire was finally put out, their vision for PvP never actually came to fruition.
There’s potential for PvP to succeed in Diablo 4, but Blizzard just needs to think outside of the box. Leave traditional dueling in as an option for the old bodies like myself, but might I suggest a competitive PvE option? Instead of trying to find a way to balance the classes which will likely never happen, especially in a team format, let’s see two teams race against the clock in trying to clear whatever the Diablo 4 equivalent of rifts would be.
Hell, Diablo 4 could borrow from their new cousin, Destiny 2, and incorporate what will be featured in the new Gambit mode. In Gambit, two PvE teams are racing against each other to clear a stage as quickly as possible, but at certain points in the match, players from one team can invade the other and cause havoc. It’s something that on paper at least, sounds like it would fit Diablo like a glove.
If Blizzard insists on finding a way to make PvP work in the traditional sense, then an entire PvP skill tree would probably be the way to go. That way, Blizzard can make changes to PvP over time, without affecting the fun of PvE.