Phase Two
Rendain will grow tired of you, so instead of continuing the one-on-one bout, he will start to summon huge enemies for you to take down. You should recognize them, as they’re three of the bosses faced throughout Battleborn’s Story. Don’t worry, though, they require the same mechanics but go down much quicker than when you faced them before.
Jailer Hylis
Jailer Hylis is the easiest of Rendain’s summons to defeat. He relies on ranged attacks, but doesn’t give to much of a chase if you stay on the high points of one of the outer islands of the arena. Before you can damage him you must take out his guards as they generate an impenetrable shield for him. Once they’re down he’s easy pickings until they reappear. Rinse and repeat.
Varelsi Conservator
Powerful, and a bit frightening. The Conservator is relatively easy to take down, just aim for the face (the white spot in the sea of black). When she summons her guard they will help her generate a huge void blast. Killing them instantly cancels this attack, so when they appear divert all attention to them. Other than that, just attack as you normally would.
Bagranth the Gunhulk
Easily the most annoying of the bosses in all of Battleborn. Bagranth has a shield that can only be taken down by specific turrets whose nodes appear once he’s summoned. Unlike other turrets in the game, these are very easily destroyed by even the smallest enemies. They cost 300 Shards each to activate, so run around killing enemies and blowing up Shard clusters to power them up. Two at a time is fine, just keep them safe until his shield goes down. When his shield goes down you have a short window to do damage. He will often teleport so keep an eye on your mini-map. When Bagranth is down to about 20% health he will no longer generate the shield and become extra aggressive. Finish him off.
Once all three are defeated, it’s time for the final phase.