Batman The Telltale Series: Episode 4 Choices and Outcomes

Wayne Enterprises or Wayne Manor

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Telltale Batman

After visiting Dent on the rooftop, you’ll start making your way back to Wayne Manor, only to be told that Cobblepot has already started hacking into your system. If you leave it much longer, he’ll have full control of the Bat computer and things could go horribly wrong. Just after Lucius tells you this, Alfred will ring and let you know that Dent is already outside Wayne Manor. If you don’t head back right away you might find that it’s not in the best state when you eventually do return.

If you choose to go to Wayne Enterprises, you’ll have Lucius helping you from the inside of the system all the way. He’ll help you make your way up to Cobblepot’s office, and at that point, the tussle will begin. You’ll fight with Cobblepot, destroy his machine that was hacking your systems, and try and talk some sense into him about being a pawn in the plans of Lady Arkham. As the episode finishes, you’ll see Cobblepot hanging from the ceiling in Wayne Enterprises, before the camera switches to Wayne Manor. It’s on fire, and Dent is responsible. Your job just got a lot harder in episode five.

Heading to Wayne Manor will see you going toe to toe with Dent. Alfred will be armed as Dent bursts into Wayne Manor and will try and turn the intruders around. Batman will try and use a drone to set up his plan on taking everyone down, but with Cobblepot still hacking your system, it falls to the floor and is unusable. Instead, you stealthily take care of one guard while Alfred shoots another in the leg. Your showdown with Dent then begins. You’ll take care of his goons first while he opens a suitcase which just so happens to have a giant Tommy Gun in with explosive slugs. Eventually, you’ll get caught by Harvey’s enforcers and rather than letting them do the dirty work, he’ll want to take care of you himself. As he approaches you with the Tommy Gun aiming down at you, Alfred will shoot him in the arm, distracting him and buying you a bit of time. Dent will then flip his coin to decide whether to shoot Alfred in the head or the heart. Meanwhile, Batman is activating a supersonic pitch to bring a ton of bat to his position. Batman throws a Batarang into the mechanics of the Tommy Gun, setting it on fire and allowing for the battle with Dent to continue. You’ll finally have him pinned down and he’ll then be arrested by Gordon. You’ll have the option to either send him to prison, or send him to Arkham Asylum instead.

After this, you’ll find yourself in the Bat Cave and the whole Bat computer will be alerting you of a firewall breach. With all of your Bat-tech linked to the computer, you have no other choice but to cut through the hardline and lose all of your technological assets.


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Chris Jecks
Chris Jecks has been covering the games industry for over eight years. He typically covers new releases, FIFA, Fortnite, any good shooters, and loves nothing more than a good Pro Clubs session with the lads. Chris has a History degree from the University of Central Lancashire. He spends his days eagerly awaiting the release of BioShock 4.