All Fallout 4 SPECIAL Perks and Their Ranks

Perception

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Fallout-4-Perception

Perception is for those who love to steal, want only the best accuracy in V.A.T.S. and are in need of getting into paces they don’t belong in. It’s also the stat that helps you with your long range weaponry, so definitely worth investing in by snipers.

Pickpocket (Requires PER 1)- This perk has four ranks that each increase your chance at stealing by 25%. But the last two ranks allow you to steal equipped weapons and items making for some interesting scenarios.

Rifleman (Requires PER 2)- Five ranks that each increase the damage output of all non-automatic rifles. Starting from rank two these weapons will also have the added bonus of ignoring a percentage of the enemy’s armor. Ranks four and five add the chance to instantly cripple a limb.

Awareness (Requires PER 3)- You’re now able to see any enemies weaknesses while V.A.T.S. is active.

Locksmith (Requires PER 4)- The first three ranks unlock the player’s ability to pick each rank following Novice (Advanced, Expert, and Master). The fourth rank makes Bobby Pins unbreakable.

Demolition Expert (Requires PER 5)- The first rank increases the damage of explosives by 25% (as do all other ranks) as well as allows you to craft explosives at Chemistry Stations. The second rank adds a throwing arc so you can see where your bombs are going while the third rank increases their area of effect. The final rank adds extra damage to mines/grenades shot in V.A.T.S.

Night Person (Requires PER 6)- This perk as two ranks. The first increases your Intelligence and Perception by two points between 6 p.m. and 6 a.m. The second increases both by three and adds night vision to your character while sneaking.

Refractor (Requires PER 7)- Each of the five ranks increases your energy resistance starting at +10 and ending at +50.

Sniper (Requires PER 8)- The first rank improves aiming and the amount of time you can hold your breath while aiming down the scope. The third and second rank add a chance of knocking down enemies with non-automatic scoped rifles as well as +25 accuracy to head shots while in V.A.T.S.

Penetrator (Requires PER 9)- The first rank allows you to target body parts behind cover in exchange for a lower chance at hitting them (using V.A.T.S.). The second rank ignores the decrease in hit chance.

Concentrated Fire (Requires PER 10)- Increases the accuracy on a body part that is attacked repeatedly in V.A.T.S. Each of the three ranks increases this perks potency by an extra 10%.


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Ishmael Romero
Just a wandering character from Brooklyn, NY. A fan of horrible Spider-Man games, anime, and corny jokes.